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{{info-stub}}
 


{{infobox
{{infobox
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|caption          =
|caption          =
|developer        = Namco
|developer        = Namco
|genre            = Fighting
|publisher        = [[Namco]] (JP, US, KO), [[Sony|SCEE]] (EU)
|gameinfo          =
|genre            = Action, Fighting
|wikipedia        = [http://en.wikipedia.org/wiki/Tekken_Tag_Tournament Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Tekken_Tag_Tournament Link]
|reviewlinks      =
|gameinfo          = Twenty fighters from the Tekken series return in Tekken Tag Tournament. The game offers two-on-two tag-team matches for up to four players, but it also includes single-player one-on-one, time attack, and survival modes. You can even play Tekken Bowling, a minigame in which the fighters use only a ball to strike down Heihachi-headed pins. Although based on the arcade game, the console version of Tekken Tag Tournament features revamped graphics, more moves, and new modes.<br />
|reviewscore      =
Tekken Tag Tournament, being a non-canon game, features no storyline. It is more of a compilation of the Tekken series giving fans the opportunity to play as almost every character in the series up to that point, including many of those that had apparently been missing in the main Tekken storyline. Of all the returning characters, Kazuya Mishima was the most heavily promoted, since he featured prominently on the game's cover art and promotional material, despite his absence from the previous entry in the Tekken series (he would return in [[Tekken 4]]).
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/250631-tekken-tag-tournament Link]
|numberofplayers  = 4
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tekken-tag-tournament Metacritic]|85/100}}
|japan_rating      = B
|na_rating_text    = Animated Violence
|na_rating        = T
|ko_rating        = ALL
|italian          = SCES-50001
|spanish          = SCES-50001
|french            = SCES-50001
|german            = SCES-50001
|japanese          = SLPS-20015 & SLPS-73104 &  SLPS-71501
|english          = SCED-50041 & SCES-50001 & SLUS-20001 & SLUS-20001GH
|widescreenpatch  = 1
|korean            = SCPS-56002
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20001
|serialsNTSCU      = SLUS-20001<br />SLUS-20001GH <small>(Greatest Hits)</small>
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = October 25, 2000
|releasedateNTSCU  = October 25, 2000<br />March 1, 2002 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SCES-50001<br />SCES-50001/P <small>(Platinum)</small><br />SCED-50041 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = November 24, 2000<br />March 1, 2002 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-20015<br />SLPS-71501 <small>(Mega Hits!)</small><br />SCPS-56002<br />SLPS-73104 <small>(PlayStation 2 the Best)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = March 30, 2000<br />December 13, 2001 <small>(Mega Hits!)</small><br />February 22, 2002 <small>(Korea)</small><br />November 3, 2004 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Intel C2D e8400 OC 3.6Ghz
|GPU=nVidia GeForce 260GTX
|Revision=r3113
|Graphics=GSDx r3068 0.1.16
|Sound=
* SPU2-X r3117 1.4.0
* Lilypad r2930 0.10.0
|Comments=Runs pretty slow, but good.
|Tester=Sev7en77
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Core i7 920 @ 4.0ghz
|GPU=Radeon HD 5770
|Revision=1.0 r5350
|Graphics=GSDx r5334
|Sound=
* SPU2-X r5324
* Lilypad svn r5282
|Comments=BIOS: USA 2.20, Runs at full speed, but the temple level has a major slowdown.
|Tester=H3llRaiser
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Intel i5 3570k @ 4.2Ghz
|GPU=NVIDIA GTX 660Ti
|Revision=1.1.0 r5670
|Graphics=GSDx r5390
|Sound=
* SPU2-X r5402
* Lilypad  r5384
|Comments=BIOS: USA 2.00, HACKS: '''VU Cycle Stealing 0''', ''Enabling VU Cycle Stealing will cause considerable slowdown.'' Runs at full speed, but requires a very powerful processor. Hardware mode, as well as a dedicated graphics card are strongly recommended. Interlacing is required, but otherwise the game plays well with no graphical issues. 60FPS. Ogre's Temple drops as low as 55FPS.
|Tester=Xevon
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz
|GPU=Nvidia GTX 260 896MB
|GPU=Nvidia GTX 260 896MB
|Revision=1.1.0 r5754-
|Revision=1.1.0 r5754
|Graphics=GSdx r5752 SSSE3
|Graphics=GSdx r5752 SSSE3
|Sound=
|Sound=
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|Tester={{ForumUser|prafull}}
|Tester={{ForumUser|prafull}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Tester={{ForumUser|shinra358}}
|Tester={{ForumUser|shinra358}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=Windows
|CPU=Intel C2D e8400 OC 3.6Ghz
|CPU=Intel Core i7-8700k @ 3.70GHz
|GPU=nVidia GeForce 260GTX
|GPU=GeForce GTX 1060 6GB
|Revision=r3113
|Revision=1.4.0
|Graphics=GSDx r3068 0.1.16
|Graphics=GSDx MSVC 19.00
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Bob tff
* Internal Resolution: 6x Native
* Texture Filtering: Bilinear (Forced)
* Anisotropic Filtering: 16x
* CRC Hack Level: Partial
* Accurate Date: ✓
* Blending Unit Accuracy: High
* Hacks:
** Align Sprite: ✓
** MSAA: 16x
</spoiler>
|Sound=
|Sound=
* SPU2-X r3117 1.4.0
* SPU2-X 2.0.0
* Lilypad r2930 0.10.0
* Lilypad 0.11.0
|Comments=Runs pretty slow, but good.
|Comments=Runs at a consistent 60 FPS on all stages except on the Ogre Stage, where it slows down considerably.
|Tester=Sev7en77
|Tester={{ForumUser|JillSandwich}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Core i7 920 @ 4.0ghz
|GPU=Radeon HD 5770
|Revision=1.0 r5350
|Graphics=GSDx r5334
|Sound=
* SPU2-X r5324
* Lilypad svn r5282
|Comments=BIOS: USA 2.20, Runs at full speed, but the temple level has a major slowdown.
|Tester=H3llRaiser
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Intel i5 3570k @ 4.2Ghz
|GPU=NVIDIA GTX 660Ti
|Revision=1.1.0 r5670
|Graphics=GSDx r5390
|Sound=
* SPU2-X r5402
* Lilypad  r5384
|Comments=BIOS: USA 2.00, HACKS: '''VU Cycle Stealing 0''', ''Enabling VU Cycle Stealing will cause considerable slowdown.'' Runs at full speed, but requires a very powerful processor. Hardware mode, as well as a dedicated graphics card are strongly recommended. Interlacing is required, but otherwise the game plays well with no graphical issues. 60FPS. Ogre's Temple drops as low as 55FPS.
|Tester=Xevon
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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-->
-->


 
== Trivia ==
 
* Original names: '''鉄拳タッグトーナメント''' (SLPS-20015) & (SLPS-71501) & (SLPS-73104), '''철권 태그 토너먼트''' (SCPS-56002)
* The US and EU versions have an added blur filter to them that is not present in the Asian versions of the game.


==Known Issues==
==Known Issues==
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{{Issue
{{Issue
|IssueName=Thin black vertical lines
|IssueName=Thin black vertical lines
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When using either custom resolution or scaling, thin black vertical lines cover the screen
|Description=Using custom resolution or scaling can cover the screen with thin black lines. This is a trait shared by many Namco games.
|Workaround=You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set the Internal Resolution to any of the ..x native scalings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. For custom resolution use a 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.
}}
}}


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