Tales of the Abyss: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(fixed my settings in the listing) |
||
Line 137: | Line 137: | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Speedhacks: | * Speedhacks: | ||
** | ** INTC sping detection | ||
** Wait loop detection | |||
** mVU Flag hack | |||
** MTVU | |||
</spoiler> | </spoiler> | ||
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | |Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Renderer: | * Renderer: OpenGL(Hardware) | ||
* Large Framebuffer | * Large Framebuffer | ||
* Internal Resolution: | * Internal Resolution: (12x) 6144x5376 | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
* Anisotropic | * Anisotropic filtering 16x | ||
* Mipmapping (Ins) Full (slow) | |||
* CRC Hack level Aggressive | |||
* DATE Accuracy Full (slow) | |||
* Blending accuracy high | |||
* Hardware Hacks: | * Hardware Hacks: | ||
** Preload Frame Data | |||
** Trillinear Filtering: Ultra/slow | |||
** Align Sprite | |||
** Merge Sprite | |||
** Half pixel offset: Special (texture) | |||
** Round sprite: full | |||
* Shader Configuration: | * Shader Configuration: | ||
** Texture Filtering of Display: disabled | |||
** FXAA: Enabled | ** FXAA: Enabled | ||
</spoiler> | </spoiler> |