Tales of the Abyss: Difference between revisions

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m (fixing devs as always)
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{{infobox
 
 
{{infobox game
|image            = TotAfrontbox.jpg
|image            = TotAfrontbox.jpg
|caption          = NTSC-U Boxart
|caption          = NTSC-U Boxart
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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
}}
|pcsx2ver          = 1888
 
|gsname            = GSDX
[[Category:Temp - unverified automatically converted pages]]
|gsver            = 1763
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|soundname        = SPU2-X
{{TestingHeader|OS=Windows}}
|soundver          = 1.2.0
{{TestingEntry
|padname          = Lilypad
|Status=?
|padver            = (r1388)0.10.0
|Region=?
|dvdplugname      = Linuz Iso CDVD
|OS=?
|dvdplugver        = 0.9.0
|CPU=or any Core2Quad at 2200 mhz
|biosver          =
|GPU=NVIDIA 8800 GT
|fpsinfo          =
|Revision=1888
|comment          =The game should be able to be run at full speed without speed hacks. If you cannot, it mean your pc is not fast enough.
|Graphics=GSDX 1763
|Sound=
* SPU2-X 1.2.0
* Lilypad (r1388)0.10.0
|Comments=The game should be able to be run at full speed without speed hacks. If you cannot, it mean your pc is not fast enough.
You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. Also to allow 3 and 4 player support, enable multitap on the emulator for port 2, and port 2 on Lilypad (r4510)0.10.0 plugin. Controls for each player then becomes 1 = Player one, 2A= Player 2, 2B= Player 3, 2C= Player 4.
You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. Also to allow 3 and 4 player support, enable multitap on the emulator for port 2, and port 2 on Lilypad (r4510)0.10.0 plugin. Controls for each player then becomes 1 = Player one, 2A= Player 2, 2B= Player 3, 2C= Player 4.


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'''UPDATE:'''
'''UPDATE:'''
As of PCSX 1.0.0 with GSDX 5334 (0.1.16) it seems that ghosting can be fixed by using Native or Native x1-x6 resolution.
As of PCSX 1.0.0 with GSDX 5334 (0.1.16) it seems that ghosting can be fixed by using Native or Native x1-x6 resolution., If you can run the game at full speed with or without speed hacks, and your pc is slower than this, please change the pc specs in this section.
<!-- Linux specs -->
|Tester=?
|linuxpcsx2ver    =
}}
|linuxgsname      =
{{TestingFooter}}
|linuxgsver        =
 
|linuxsoundname    =
<!--
|linuxsoundver    =
{{TestingHeader|OS=Linux}}
|linuxpadname      =
{{TestingEntry
|linuxpadver      =
|Status=?
|linuxdvdplugname  =
|Region=?
|linuxdvdplugver  =
|OS=?
|linuxbiosver      =
|CPU=?
|linuxhacks        =
|GPU=?
|linuxfpsinfo      =
|Revision=?
|linuxcomment      =
|Graphics=?
<!-- Minimal PC specs -->
|Sound=?
|cputype          = or any Core2Quad at 2200 mhz
|Comments=?
|gputype          = NVIDIA 8800 GT
|Tester=?
|pccomment        = If you can run the game at full speed with or without speed hacks, and your pc is slower than this, please change the pc specs in this section.
}}
{{TestingFooter}}
-->
 
 
 
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
 
{{Issue
|IssueName=
|IsFixed=
|IssueLevel=
|Description=
|Workaround=
}}
}}
-->