Tales of the Abyss: Difference between revisions

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added some graphical notes and cleaned up my error edit
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments= Updating as i play the game! -7-31-2020
|Comments= game 100ish %ed , 1 game breaking issue as noted below
|Tester=aRciii  
|Tester=aRciii  
}}
}}
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* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it  
* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it  
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen   
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen   
* Lines Reappearing - Switching between the  half pixel offset:: (normal (vertex))and  half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii)
   
   
== Known Issues ==
== Known Issues ==
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|Description= When upscaling you could see black lines forming in rectangle form.
|Description= When upscaling you could see black lines forming in rectangle form.
|Workaround= Go into Config > GSdx > Plugin Settings > Set mipmapping to Full and Enable HW Hacks > Trilinear Filtering > Trilinear.
|Workaround= Go into Config > GSdx > Plugin Settings > Set mipmapping to Full and Enable HW Hacks > Trilinear Filtering > Trilinear.
}}
{{Issue
|IssueName= Teleporter miscalculation causing a soft lock
|IsFixed=0
|IssueLevel=1
|Description= When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you, but put you in the floor and you cant get out of it casueing a soft lock till you reload your save
|Workaround= None. save frequently (as you should)
}}
}}


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File:Weird lines.png|<center><small>With the half pixel offset set to: special (texture) the [ghosting] is fixed but instances where lines can appear now, however this seems to be the only case so far</small></center>
File:Weird lines.png|<center><small>With the half pixel offset set to: special (texture) the [ghosting] is fixed but instances where lines can appear now, however this seems to be the only case so far</small></center>
File:Resolutions multiples.png|<center><small>Resolution table for custom multiples of native for TotA (can differ from game to game and even scene to scene in the same game (however TotA seems to be fixed for the whole game))</small></center>
File:Resolutions multiples.png|<center><small>Resolution table for custom multiples of native for TotA (can differ from game to game and even scene to scene in the same game (however TotA seems to be fixed for the whole game))</small></center>
File:SpeedHack settings.PNG|<center><small>my current speedhack settings **note** you can unlock the settings by unchecking presets</small></center>
File:SpeedHack settings.PNG|<center><small>(aRciii)my current speedhack settings **note** you can unlock the settings by unchecking presets</small></center>
File:GS window settings.PNG|<center><small>my current Gs window settings</small></center>
File:GS window settings.PNG|<center><small>(aRciii)my current Gs window settings</small></center>
File:Graphics settings.PNG|<center><small>my current graphics settings</small></center>
File:Graphics settings.PNG|<center><small>(aRciii)my current graphics settings</small></center>
File:Advanced settings and hacks.PNG|<center><small>my current advanced settings</small></center>
File:Advanced settings and hacks.PNG|<center><small>(aRciii)my current advanced settings</small></center>
File:Shader config.PNG|<center><small>my current shader settings</small></center>
File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center>
</gallery>
</gallery>
</spoiler>
</spoiler>
ninja
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