Tales of the Abyss: Difference between revisions

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added some graphical notes and cleaned up my error edit
(fixed my settings in the listing)
m (added some graphical notes and cleaned up my error edit)
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments= Updating as i play the game! -7-31-2020
|Comments= game 100ish %ed , 1 game breaking issue as noted below
|Tester=aRciii  
|Tester=aRciii  
}}
}}
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* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)


 
== Some settings information ==
==== Which hardware renderer to use? ====
* Direct3D 11
** Faster (uses less GPU) of the two
** Simpler to operate (less options to mess with)
* OpenGL
** Seems to be more stable/accurate (less frame drops / stutter)
** More options to help defer GPU resources if Vram is limited
==== Options that have the largest impact on visual quality ====
* Resolution - If you can spare the GPU horsepower putting the resolution to 2x or 4x native is the best option to improve visuals of TotA
* Half-Pixel offset - The blending/mixing of the native picture can stand to be improved by enabling either of the listed half-pixel offset settings
** Normal (Vertex) - The more accurate of the two methods as the crystal grid artifacts don't appear, but has a pixel wide flashing bar on the left and top sides (can help be mitigated by increasing the resolution and thus decreasing the size of the flashing when down-sampled to the screen)
** Special (Texture) - Fixes the mixing/blending without the flashing bars, but crystal grids can occur (only observable at title screen so far)
* FXAA - When using resolution settings under 2x-4x, this shader option helps sharpen the game, but for anything higher it is unnecessary
* Shade Boost - Enabling this feature allows the tweaking of brightness, contrast, and color saturation (these settings should be calibrated into your monitor first, BUT if the emulator/game is displaying odd enough from other applications/games then try tweaking with this option)
==== Other graphical notes ====
* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen 
* Lines Reappearing - Switching between the  half pixel offset:: (normal (vertex))and  half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii)
== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
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}}
}}


{{Issue
|IssueName=Vertical and horizontal lines.
|IsFixed=0
|IssueLevel=0
|Description= When upscaling you could see black lines forming in rectangle form.
|Workaround= Go into Config > GSdx > Plugin Settings > Set mipmapping to Full and Enable HW Hacks > Trilinear Filtering > Trilinear.
}}
{{Issue
|IssueName= Teleporter miscalculation causing a soft lock
|IsFixed=0
|IssueLevel=1
|Description= When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you, but put you in the floor and you cant get out of it casueing a soft lock till you reload your save
|Workaround= None. save frequently (as you should)
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
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File:Weird lines.png|<center><small>With the half pixel offset set to: special (texture) the [ghosting] is fixed but instances where lines can appear now, however this seems to be the only case so far</small></center>
File:Weird lines.png|<center><small>With the half pixel offset set to: special (texture) the [ghosting] is fixed but instances where lines can appear now, however this seems to be the only case so far</small></center>
File:Resolutions multiples.png|<center><small>Resolution table for custom multiples of native for TotA (can differ from game to game and even scene to scene in the same game (however TotA seems to be fixed for the whole game))</small></center>
File:Resolutions multiples.png|<center><small>Resolution table for custom multiples of native for TotA (can differ from game to game and even scene to scene in the same game (however TotA seems to be fixed for the whole game))</small></center>
File:SpeedHack settings.PNG|<center><small>my current speedhack settings **note** you can unlock the settings by unchecking presets</small></center>
File:SpeedHack settings.PNG|<center><small>(aRciii)my current speedhack settings **note** you can unlock the settings by unchecking presets</small></center>
File:GS window settings.PNG|<center><small>my current Gs window settings</small></center>
File:GS window settings.PNG|<center><small>(aRciii)my current Gs window settings</small></center>
File:Graphics settings.PNG|<center><small>my current graphics settings</small></center>
File:Graphics settings.PNG|<center><small>(aRciii)my current graphics settings</small></center>
File:Advanced settings and hacks.PNG|<center><small>my current advanced settings</small></center>
File:Advanced settings and hacks.PNG|<center><small>(aRciii)my current advanced settings</small></center>
File:Shader config.PNG|<center><small>my current shader settings</small></center>
File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center>
</gallery>
</gallery>
</spoiler>
</spoiler>
ninja
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