Tales of the Abyss: Difference between revisions

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{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=?
|CPU=or any Core2Quad at 2200 mhz
|CPU=Core2Quad at 2200 mhz
|GPU=NVIDIA 8800 GT
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* SPU2-X 1.2.0
* SPU2-X 1.2.0
* Lilypad (r1388)0.10.0
* Lilypad (r1388)0.10.0
|Comments=The game should be able to be run at full speed without speed hacks. If you cannot, it mean your pc is not fast enough.
|Comments=x1.5, INTC Sync, IOP 2x, idle loop, FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles.  
You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. Also to allow 3 and 4 player support, enable multitap on the emulator for port 2, and port 2 on Lilypad (r4510)0.10.0 plugin. Controls for each player then becomes 1 = Player one, 2A= Player 2, 2B= Player 3, 2C= Player 4.
|Tester=KabooZ
 
* If you use a higher resolution than native add
<pre>pixoff_x=-8
pixoff_y=-8</pre>
to your GSDX.ini and if the "ghost" problem still exists try different values (works only on/after rev1650 or GSDX 0.1.15). A [http://forums.pcsx2.net/Thread-Tales-of-the-Abyss-graphical-problem?pid=265700#pid265700 TotA-specific build] of GSDX also fixed this.
 
Obs: If you are using custom resolution set in 1920x1080, just use TCoffsetX:450/Y:350. You don´t need any other hack if you do this.
 
As of gsdx2693, just set UserHacks_SkipDraw to '1' to fix this problem. (Can cause slowdown)
 
---
 
'''UPDATE:'''
As of PCSX 1.0.0 with GSDX 5334 (0.1.16) it seems that ghosting can be fixed by using Native or Native x1-x6 resolution., If you can run the game at full speed with or without speed hacks, and your pc is slower than this, please change the pc specs in this section.
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==Trivia==
*To allow 3 and 4 player support, enable multitap on the emulator for port 2, and port 2 on Lilypad ((r4510)0.10.0 and up) plugin. Controls for each player then becomes 1 = Player one, 2A= Player 2, 2B= Player 3, 2C= Player 4.


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==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Ghosting at higher resolution
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=If you use a higher resolution than native "ghost" effect will occur
|Workaround=
|Workaround=If you use a higher resolution than native add '''pixoff_x=-8''', '''pixoff_y=-8''' to your GSDX.ini and if the "ghost" problem still exists try different values (works only on/after rev1650 or GSDX 0.1.15).
*'''Alternatively''': A [http://forums.pcsx2.net/Thread-Tales-of-the-Abyss-graphical-problem?pid=265700#pid265700 TotA-specific build] of GSDX also fixed this.
*'''Alternatively''': If you are using custom resolution set in 1920x1080, just use TCoffsetX:450/Y:350. You don´t need any other hack if you do this.
*'''Alternatively''': As of gsdx2693, just set UserHacks_SkipDraw to '1' to fix this problem. (Can cause slowdown)
*'''Alternatively''': As of PCSX 1.0.0 with GSDX 5334 (0.1.16) it seems that ghosting can be fixed by using Native or Native x1-x6 resolution.
}}
}}
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