Tales of the Abyss: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}}
|gameinfo          = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.
|gameinfo          = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.
<!-- General props -->
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments= Updating as i play the game! -7-31-2020
|Comments= game 100ish %ed , 1 game breaking issue as noted below
|Tester=aRciii  
|Tester=aRciii  
}}
}}
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* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)


== Best Settings ==
== Some settings information ==
Which hardware renderer to use?
==== Which hardware renderer to use? ====
* Direct3D 11
* Direct3D 11
** Faster (uses less GPU) of the two
** Faster (uses less GPU) of the two
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** Seems to be more stable/accurate (less frame drops / stutter)
** Seems to be more stable/accurate (less frame drops / stutter)
** More options to help defer GPU resources if Vram is limited  
** More options to help defer GPU resources if Vram is limited  
Options that have the largest impact on visual quality
==== Options that have the largest impact on visual quality ====
* Resolution - If you can spare the GPU horsepower putting the resolution to 2x or 4x native is the best option to improve visuals of TotA
* Resolution - If you can spare the GPU horsepower putting the resolution to 2x or 4x native is the best option to improve visuals of TotA
* Half-Pixel offset - The blending/mixing of the native picture can stand to be improved by enabling either of the listed half-pixel offset settings
* Half-Pixel offset - The blending/mixing of the native picture can stand to be improved by enabling either of the listed half-pixel offset settings
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* FXAA - When using resolution settings under 2x-4x, this shader option helps sharpen the game, but for anything higher it is unnecessary  
* FXAA - When using resolution settings under 2x-4x, this shader option helps sharpen the game, but for anything higher it is unnecessary  
* Shade Boost - Enabling this feature allows the tweaking of brightness, contrast, and color saturation (these settings should be calibrated into your monitor first, BUT if the emulator/game is displaying odd enough from other applications/games then try tweaking with this option)
* Shade Boost - Enabling this feature allows the tweaking of brightness, contrast, and color saturation (these settings should be calibrated into your monitor first, BUT if the emulator/game is displaying odd enough from other applications/games then try tweaking with this option)
Other graphical notes
==== Other graphical notes ====
* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it  
* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it  
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen   
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen   
* Lines Reappearing - Switching between the  half pixel offset:: (normal (vertex))and  half pixel offset:: (special (texture)) should remedy the issues. (I think only one time it wouldn't work - aRciii)
   
   
== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
|IssueName=Ghosting at non-native resolutions.
|IssueName=Rectangular outlines in the skybox and image ghosting
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=If you set a resolution that's higher than the game's native resolution, a "ghost" effect will occur.
|Description=When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes.
|Workaround=A patched GSdx has been made available to fix this issue. After you set this version of GSdx as your active plugin, you have to tick "Enable HW Hacks" under GSdx options, and then enable the "ToA Ghost Fix" hack. Use Native Scaling (x2, x3, etc.) or higher. Don't use custom resolutions or the patch will not work. You can find the patched GSdx [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch was compiled on May 05, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
|Workaround= For the outlines, you will need to set the Skipdraw range to 355-359. To do so on 1.6.0 go to "Config' > 'Video (GS)" > 'Plugin Settings' > "Advanced Settings and hacks" menu (you need to check the box first). To do so on 1.7.X go to "Config" > "Graphics Settings" > "Hacks" tab. Alternatively for NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums:
* '''Note:''' The patch causes a 1px border on the left and top side of the screen. This is caused by the offset hack and can't be avoided unfortunately. Compared to the ghosting though it's a very minor issue and still makes it worth using.
<pre>
* '''Workaround Update:''' Old workaround saved for postatirty and clarity, but new link for the files is contained within the thread: [https://www.reddit.com/r/PCSX2/comments/9vau9o/tales_of_the_abyss_upscaling_ghosting_fix/ here], however if you read the comments the ghosting issue should be fixed in developments >1.5.0, but if you still have ghosting then you can manually force the said fix without the files using the graphics plugin setting > advanced settings and hacks > half pixel offset:: (normal (vertex)) and setting the internal resolution to anything not native (it is not recommended to use custom resolutions) as thats what causes the ghosting :P.
patch=1,EE,205E570C,extended,00000000
</pre>
* For the image ghosting, set Half Pixel Offset to "Vertex". It may not resolve all of it, but should clear up most of it.
}}
}}


{{Issue
{{Issue
|IssueName=Vertical and horizontal lines.
|IssueName=Teleporter miscalculation causing a soft lock
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description= When upscaling you could see black lines forming in rectangle form.
|Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save.  
|Workaround= Go into Config > GSdx > Plugin Settings > Set mipmapping to Full and Enable HW Hacks > Trilinear Filtering > Trilinear.
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground.
}}
}}


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File:Weird lines.png|<center><small>With the half pixel offset set to: special (texture) the [ghosting] is fixed but instances where lines can appear now, however this seems to be the only case so far</small></center>
File:Weird lines.png|<center><small>With the half pixel offset set to: special (texture) the [ghosting] is fixed but instances where lines can appear now, however this seems to be the only case so far</small></center>
File:Resolutions multiples.png|<center><small>Resolution table for custom multiples of native for TotA (can differ from game to game and even scene to scene in the same game (however TotA seems to be fixed for the whole game))</small></center>
File:Resolutions multiples.png|<center><small>Resolution table for custom multiples of native for TotA (can differ from game to game and even scene to scene in the same game (however TotA seems to be fixed for the whole game))</small></center>
File:SpeedHack settings.PNG|<center><small>my current speedhack settings **note** you can unlock the settings by unchecking presets</small></center>
File:SpeedHack settings.PNG|<center><small>(aRciii)my current speedhack settings **note** you can unlock the settings by unchecking presets</small></center>
File:GS window settings.PNG|<center><small>my current Gs window settings</small></center>
File:GS window settings.PNG|<center><small>(aRciii)my current Gs window settings</small></center>
File:Graphics settings.PNG|<center><small>my current graphics settings</small></center>
File:Graphics settings.PNG|<center><small>(aRciii)my current graphics settings</small></center>
File:Advanced settings and hacks.PNG|<center><small>my current advanced settings</small></center>
File:Advanced settings and hacks.PNG|<center><small>(aRciii)my current advanced settings</small></center>
File:Shader config.PNG|<center><small>my current shader settings</small></center>
File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center>
</gallery>
</gallery>
</spoiler>
</spoiler>
ninja
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