Super Monkey Ball Deluxe: Difference between revisions

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{{infobox
{{infobox game
|image            = SuperMonkeyBallDeluxe.jpg
|image            = SuperMonkeyBallDeluxe.jpg
|caption          = North American Cover Art
|caption          = North American Cover Art
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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
}}
|pcsx2ver          = PCSX2 1.2.1 r5875
 
|gsname            = GSdx
[[Category:Temp - unverified automatically converted pages]]
|gsver            = r5875
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|soundname        = SPU2-X
{{TestingHeader|OS=Windows}}
|soundver          = r5830
{{TestingEntry
|padname          = LilyPad
|Status=?
|padver            = r5822
|Region=?
|dvdplugname      = Linuz Iso CDVD
|OS=?
|dvdplugver        = 0.9.0
|CPU=AMD® A8-3800 ''Overclocked''
|biosver          = SCPH39001
(2.7 GHz, 100 MHz FSB)
|hacks            =  
|GPU=ATI Radeon HD 6550D
|fpsinfo          =
|Revision=PCSX2 1.2.1 r5875
|comment          = This game is not demanding at all and the game runs fine with default settings, if this game runs slow for you keep note:
|Graphics=GSdx r5875
|Sound=
* SPU2-X r5830
* LilyPad r5822
|Comments=BIOS: SCPH39001, This game is not demanding at all and the game runs fine with default settings, if this game runs slow for you keep note:
*Setting '''EE Cylcerate''' to more than 1, causes cutscenes to have stuttering audio and video.
*Setting '''EE Cylcerate''' to more than 1, causes cutscenes to have stuttering audio and video.
*It is recommended to not set '''VU Cycle Stealing''' to more than 1, this causes the game to display wrong fps readings and doesn't provide a significant fps boost.
*It is recommended to not set '''VU Cycle Stealing''' to more than 1, this causes the game to display wrong fps readings and doesn't provide a significant fps boost.
*When increasing the game's resolution, the main menu may have a low fps reading but in-game the fps will be higher. The main menu is more demanding than the game itself!
*When increasing the game's resolution, the main menu may have a low fps reading but in-game the fps will be higher. The main menu is more demanding than the game itself!
*Remember that different minigames will perform differently.
*Remember that different minigames will perform differently., At '''3x Native Resolution''' and '''4x MSAA''' the game performs surprisingly well:
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = AMD® A8-3800 ''Overclocked''
(2.7 GHz, 100 MHz FSB)
|gputype          = ATI Radeon HD 6550D
|pccomment        = At '''3x Native Resolution''' and '''4x MSAA''' the game performs surprisingly well:
*At the main menu: ~35-40fps.
*At the main menu: ~35-40fps.
*In story mode and most minigames: ~60fps.
*In story mode and most minigames: ~60fps.
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*''Monkey Soccer DX'': ~30-50fps
*''Monkey Soccer DX'': ~30-50fps
*''Monkey Target DX'': -50-60fps (Only when there's clouds)
*''Monkey Target DX'': -50-60fps (Only when there's clouds)
|Tester=?
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
}}
{{TestingFooter}}
-->


==Known Issues==
==Known Issues==

Revision as of 06:25, 14 August 2014

Super Monkey Ball Deluxe

North American Cover Art
Region NTSC-U:
Serial numbers: SLUS-20918
Release date: March 15, 2005
CRCs: 43B1CD7F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53037
Release date: August 26, 2005
CRCs: 53CAC7C4
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLKA-25290, SLPM-65909
Release date: March 24, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Amusement Vision
Genre: Minigames, Sports, Action, Arcade, Party
Wikipedia: Link
Game review links: IGN, Gamespot, Metacritic
Game review score: IGN: 7.9 , Gamespot: 7.9, Metascore: 78
Game description: Super Monkey Ball from the GameCube comes to the PS2 and Xbox. All levels from Super Monkey Ball, Super Monkey Ball 2, and 47 unique levels (totaling up to 310 levels) are all in this one game! Bored of story mode? Well there are plenty of customizable mingames to choose from. Play with up to 3 other friends (Depending on minigame). From racing to dogfights, or golf to soccer, the fun never ends!


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • AMD® A8-3800 Overclocked

(2.7 GHz, 100 MHz FSB)

  • ATI Radeon HD 6550D
PCSX2 1.2.1 r5875 GSdx r5875
  • SPU2-X r5830
  • LilyPad r5822
BIOS: SCPH39001, This game is not demanding at all and the game runs fine with default settings, if this game runs slow for you keep note:

•Setting EE Cylcerate to more than 1, causes cutscenes to have stuttering audio and video. •It is recommended to not set VU Cycle Stealing to more than 1, this causes the game to display wrong fps readings and doesn't provide a significant fps boost. •When increasing the game's resolution, the main menu may have a low fps reading but in-game the fps will be higher. The main menu is more demanding than the game itself! •Remember that different minigames will perform differently., At 3x Native Resolution and 4x MSAA the game performs surprisingly well: •At the main menu: ~35-40fps. •In story mode and most minigames: ~60fps. Here's a list of the minigames that do not run at ~60fps: •Monkey Bowling DX: ~30-50fps •Monkey Soccer DX: ~30-50fps •Monkey Target DX: -50-60fps (Only when there's clouds)

?



Known Issues

Broken minigame

  • Status: Active
  • Type: Serious
  • Description: In the minigame Monkey Billiards DX: When hitting the balls with the cue stick, some balls continuously move until they hit the edge of the pool table or another ball. In the PS2, the balls will slow down overtime and eventually stop.
  • Workaround: No known solution