Super Monkey Ball Adventure
Developer(s): Traveller's Tales
Genre: Action, Platformer
Game review links: : 4.8/10, : 53/100
Game description: Adventurers discover that in Super Monkey Ball Adventure their monkey balls now have a whole host of new abilities, including sticking to walls, hovering and the ability to become invisible. Super Monkey Ball Adventure also contains 50 new puzzle levels and six new party games to challenge gamers of all ages. Players can select Aiai, Meemee, Gongon, or Baby to adventure their way through five different Monkey Ball Kingdoms to complete quests by solving puzzles and ultimately uniting the feuding Monkey Kingdoms. The original Monkey Ball characters of Aiai, Meemee, Gongon & Baby are back. They are joined by a host of new characters, including a Prince and Princess, who are being kept apart by a feud between their kingdoms. The couple run away to Jungle Island where they enlist the help of the Super Monkey Ball gang, to unite the feuding Monkey Kingdoms and defeat the Naysayers who have sucked all the joy from the Monkey Ball world.
(12M Cache, 2.33 GHz, 1333 MHz FSB)
|PCSX2 0.9.9.4627||GSdx 4643||
||BIOS: SCPH39001, HACKS: The most obvious broken filter can be removed with the hidden GSdx skipdraw hack set to "3". All speedhacks are safe, although high levels of VU cycle stealing will cause choppy framerates., The game runs at about 2/3rds speed (GPU cap) due to broken filters. Frameskipping causes severe graphical bugs., On hardware mode, as long as speedhacks are enabled, my GPU is definitely the bottleneck.||MyDreamName|
Character model textures have small mistextured spots.
- Status: Fixed
- Type: Minor
- Description: Character models will have small shapes which are a noticeable shade darker, usually just small darker triangles.
- Workaround: For 1.6.0, enable the XGKick Hack in Config > Emulation Settings > Gamefixes. For 1.7.0 and newer, at the time of writing, a GitHub issue is open and being worked on to add this to gamedb, so this hack will probably be applied automatically in the future. fixed in v1.7.2187