Super Dragon Ball Z: Difference between revisions

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{{Dragon Ball series}}

Revision as of 13:08, 8 November 2014

Super Dragon Ball Z

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-21442
Release date: July 18, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54161
Release date: July 28, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25642
Release date: June 29, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Crafts & Meister, Arika
Genre: Fighting
Wikipedia: Link
Game review links: Link
Game review score: 7.4/10
Game description: Super Dragon Ball Z (超ドラゴンボールZ Chō Doragonbōru Zetto) is a cel-shaded 3D fighting video game, based on the Japanese manga series Dragon Ball created by Akira Toriyama. It was originally released in Japanese (December 22, 2005) and European (2006) arcades running on System 246 hardware, and later for the PlayStation 2. The game was developed by Crafts & Meister, headed by Noritaka Funamizu (a former Capcom fighting game producer who worked on the Street Fighter series and Darkstalkers). The game features 18 playable characters, destructible environments, and a game engine geared towards fans of more traditional fighting games.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Core i3-2100
  • GTX550 ti
0.9.8 r4600 GSdx SSE4-r4600
  • SPU2-X r4600
  • LilyPad 0.10.0
BIOS: 2.00 (Europe), HACKS: None, Dont know the minimum, but running with 3x native res at 100% limited frames to 50 01DawG10
NTSC-U Windows 8.1 Pro
  • AMD Athlon II X4 630 2.80 GHz
  • Sapphire Radeon HD 7950 3GB
1.2.1 r511 GSdx SSE2 20140818023333
  • SPU2-X 20140818023333
  • LilyPad Scp r5875
  • Enable 8-Bit Textures or the game will lag during fights.
  • Plays perfectly at a constant 60FPS with 6x Internal, 16 Anisotropic, and MSAA 16x.