Suikoden III

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Revision as of 18:39, 4 April 2015 by Fuji7l (talk | contribs) (Added new test configuration for linux)
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Suikoden III
250px
Suikoden III NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS_20387
Release date: October 22, 2002
CRCs: 0x5F3DD929
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65073
Release date: July 11, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Konami
Genre: RPG
Wikipedia: Link
Game review score: 86 on Metacritic
Game description: The sequel to Suikoden II


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
08 01 2014 1.2.0 r5782 GSdx 5801m SSE41 [09 01 2014]
  • SPU2-X 5801 2.0.0 [09 01 2014]
  • LilyPad 5801 0.11.0 [09 01 2014]
Runs at full speed.
NTSC-J (?) ?
  • Intel Core i7-2600K @ 3.40GHz
  • NVIDIA GeForce GTX 560 Ti
0.9.8.r4600 GSDX 4600
  • SPU2-X r4600-m
  • Lilypad 0.10.0
BIOS: USA v01.60, Runs at full speed in most situations with the speed hacks slider set to 3-Balanced. FPS drops to around 30-40 in a few wide open areas such as Vinay del Zexay marketplace. Natolom
NTSC-U Windows XP Professionnel 32-bit SP3
  • Intel Pentium E5700 @ 3.00GHz
  • ATI AMD Radeon HD 5450
1.2.1 GSdx 5875 USA V01.60, Full speed unless in open area as Vinay Del Zexay Marketplace FPS drop to 25FP Hexos


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Linux (openSUSE 13.1)
  • Intel Core i7-2600K @ 4.20GHz
  • Nvidia GeForce GTX 680 2GB
1.3.1-0 GSdx (gcc 4.8.4, SSE2) [libGSdx-0.1.16]
  • SPU2-X 2.0.0 [libspu2x-2.0.0]
  • OnePad 0-Dev 1.1.0 [libonepad-1.1.0]
USA V02.20, completed game.. Enable 2x scaling in libGSdx plugin and MTVU speed hack to remove slowdowns. Some audio lag during battles on linux - on windows, same hardware no slow down. fuji7l


Known Issues

Graphics distortions in flashback sequences

  • Status: Active
  • Type: Minor
  • Description: Graphics distortions in flashback sequences
  • Workaround: The sepia effect will work correctly in software mode (F9).

The gallery

Public compatibility forum links