Star Ocean: Till the End of Time: Difference between revisions

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|Status=?
|Status=2
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|Region=NTSC-U(?)
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|OS=?
|CPU=Intel Core i7 2600K 3.4Ghz
|CPU=Intel Core i7 2600K 3.4Ghz
|GPU=GIGABYTE NVIDIA GEFORCE GTS 450 OC. GV-N450OC-1GI
|GPU=GIGABYTE NVIDIA GEFORCE GTS 450 OC. GV-N450OC-1GI
|Revision=0.9.9 r5127
|Graphics=GSDX r5125
|Sound=
* SPU2-X r5112
* LilyPad r5112
|Comments=I have used savestates everywhere, in battles outside of battles in menus and during animation scenes and cg. The game did not get stuck once or crash! and it worked in full FPS and above!
|Tester=Dhillel
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|Status=2
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|Revision=1.3.0-20140610102852
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* SPU2-X 20140505093935
* SPU2-X 20140505093935
* LilyPad 20140505093935
* LilyPad 20140505093935
|Comments=The orginal NTSC-J version has an ingame bug that could cause the game freeze. NTSC-U version is same as Star Ocean 3 director's cut which has the bug fixed and some additional in game stuff. Older version of GSdx for the director's cut may have speed issue due to the crc is not captured.
|Comments=
The PAL version also have speed issue because the CRC isn't yet included in GSdx. To fix the abnormal high GPU usage manually add <pre>allowhacks=1</pre> to your GSdx.ini (found inside the "ini" folder of PCSX2 directory), then open GSdx Configuration Window and set the new option "Skipdraw" to 1. This fix works only in newer revisions of GSdx.
|Tester=Tonygiang
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==Trivia==
*The original NTSC-J version has an ingame bug that could cause the game freeze. NTSC-U version is same as Star Ocean 3 director's cut which has the bug fixed and some additional in game stuff.
*An "undub" patch was released by fans which applies to the US-NTSC version (Star Ocean 3: Till the End of Time). Basically it replaces ''all'' of the dubbed voices with the original Japanese voices. The latest version of the undub patch fixes nearly all spoken game text, compared to an earlier version which still contained portions of the English dub. Please be careful when setting the game cutscene setting to Automatic with this patch. There are significant differences in the length between the Japanese and English scripts leading to lines that drag out either shorter or longer than it takes to read the text in English. Also, you're on your own when it comes to dialogues in CGI cutscenes.


==Known Issues==


==Known Issues==
{{Issue
|IssueName=Wrong bloom effect on upscaled resolution
|IsFixed=0
|IssueLevel=0
|Description=A bloom effect misplacement issue similar to Tales of the Abyss occurs when running the game at higher than native resolution. It's difficult to spot since the game doesn't have many locations that use bloom effect. A place to observe this is Arkives (Disc 2, late game).
|Workaround=No known solution
}}


{{Issue
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==Additional comments==
{{Issue
 
|IssueName=Abnormal high GPU usage in older versions of GSDX
An "undub" patch was released by fans which applies to the US-NTSC version (Star Ocean 3: Till the End of Time). Basically it replaces ''all'' of the dubbed voices with the original Japanese voices. The latest version of the undub patch fixes nearly all spoken game text, compared to an earlier version which still contained portions of the English dub. Please be careful when setting the game cutscene setting to Automatic with this patch. There are significant differences in the length between the Japanese and English scripts leading to lines that drag out either shorter or longer than it takes to read the text in English. Also, you're on your own when it comes to dialogues in CGI cutscenes.
|IsFixed=1
 
|IssueLevel=1
==Additional comments 16.04.2012==
|Description=Older version of GSdx for the director's cut may have speed issue due to the crc is not captured. The PAL version also have speed issue because the CRC isn't yet included in GSdx.  
I have played this game (the undubbed version) for several days and finished it.
|Workaround=To fix the abnormal high GPU usage manually add '''allowhacks=1''' to your GSdx.ini (found inside the "ini" folder of PCSX2 directory), then open GSdx Configuration Window and set the new option "Skipdraw" to 1. This fix works only in newer revisions of GSdx.
I used Pcsx2 0.9.9 r5127 and latest plugins.
}}
I have used savestates everywhere, in battles outside of battles in menus and during animation scenes and cg.
The game did not get stuck once or crash! and it worked in full FPS and above!
I also used the memcard once in a while.
I used a lot of cheats that I put inside the pnach file and the game worked fine.
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