Star Ocean: Till the End of Time: Difference between revisions

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The PAL version also have speed issue because the CRC isn't yet included in GSdx. To fix the abnormal high GPU usage manually add <pre>allowhacks=1</pre> to your GSdx.ini (found inside the "ini" folder of PCSX2 directory), then open GSdx Configuration Window and set the new option "Skipdraw" to 1. This fix works only in newer revisions of GSdx.
The PAL version also have speed issue because the CRC isn't yet included in GSdx. To fix the abnormal high GPU usage manually add <pre>allowhacks=1</pre> to your GSdx.ini (found inside the "ini" folder of PCSX2 directory), then open GSdx Configuration Window and set the new option "Skipdraw" to 1. This fix works only in newer revisions of GSdx.
|Tester=?
|Tester=?
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate X64 (SP1)
|CPU=
ASUS MAXIMUS VI HERO
*Intel Core i5-4670k @ 3.4 GHz
|GPU=Radeon HD 7850
*6GB DDR3-1333
|Revision=1.3.0 r5932
|Graphics=*GDSX r5932
*Mode: HW DX11
|Sound=
* SPU2-X r5893
* LilyPad r5822
|Comments=Runs great, even at 2560x1440 resolution. (Constant 60 FPS)
I've had no issues playing this game. The only problematic area was only due to a controller issue, which is the Barr Mountains area where you had to play the Dragon Flute. This was already a horrendous area even on the actual PS2. But using the workaround I was able to pass this area just fine.
|Tester=Ryudo
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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