Star Ocean: Till the End of Time: Difference between revisions

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m (Useless test case removed. No comments or whether it worked at all.)
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|Region=NTSC-U(?)
|Region=NTSC-U(?)
|OS=?
|OS=?
|CPU=Intel Core i7 2600K 3.4Ghz
|CPU=Intel Core i7-2600K @ 3.40 GHz
|GPU=GIGABYTE NVIDIA GEFORCE GTS 450 OC. GV-N450OC-1GI
|GPU=GIGABYTE NVIDIA GEFORCE GTS 450 OC. GV-N450OC-1GI
|Revision=0.9.9 r5127
|Revision=0.9.9 r5127
|Graphics=GSDX r5125
|Graphics=GSdx r5125
|Sound=
|Sound=
* SPU2-X r5112
* SPU2-X r5112
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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate X64 (SP1)
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
|CPU=Intel Core i5-4670k @ 3.4 GHz
ASUS MAXIMUS VI HERO
|GPU=AMD Radeon HD 7850
*Intel Core i5-4670k @ 3.4 GHz
|GPU=Radeon HD 7850
*6GB DDR3-1333
|Revision=1.3.0 SVN r5932
|Revision=1.3.0 SVN r5932
|Graphics=*GDSX r5932
|Graphics=*GSdx r5932
*Mode: HW DX11
*Mode: HW D3D11
|Sound=
|Sound=
* SPU2-X r5893
* SPU2-X r5893
* LilyPad r5822
* LilyPad r5822
|Comments=Runs great, even at 2560x1440 resolution. (Constant 60 FPS)
|Comments=Runs great, even at 2560x1440 resolution. (Constant 60FPS)


I've had no issues playing this game. The only problematic area was only due to a controller issue, which is the Barr Mountains area where you had to play the Dragon Flute. This was already a horrendous area even on the actual PS2. But using the workaround I was able to pass this area just fine.
I've had no issues playing this game. The only problematic area was only due to a controller issue, which is the Barr Mountains area where you had to play the Dragon Flute. This was already a horrendous area even on the actual PS2. But using the workaround I was able to pass this area just fine.
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{{Issue
{{Issue
|IssueName=Abnormal high GPU usage in older versions of GSDX
|IssueName=Abnormal high GPU usage in older versions of GSdx
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Older version of GSdx for the director's cut may have speed issue due to the crc is not captured. The PAL version also have speed issue because the CRC isn't yet included in GSdx.  
|Description=Older version of GSdx for the director's cut may have speed issue due to the CRC is not captured. The PAL version also have speed issue because the CRC isn't yet included in GSdx.  
|Workaround=To fix the abnormal high GPU usage manually add '''allowhacks=1''' to your GSdx.ini (found inside the "ini" folder of PCSX2 directory), then open GSdx Configuration Window and set the new option "Skipdraw" to 1. This fix works only in newer revisions of GSdx.
|Workaround=To fix the abnormal high GPU usage manually add '''allowhacks=1''' to your GSdx.ini (found inside the "ini" folder of PCSX2 directory), then open GSdx Configuration Window and set the new option "Skipdraw" to 1. This fix works only in newer revisions of GSdx.
}}
}}
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