Spy Hunter: Difference between revisions

251 bytes removed ,  29 December 2014
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|GPU=Radeon HD 6550D
|GPU=Radeon HD 6550D
|Revision=1.3.0 compiled on Jun 11 2014
|Revision=1.3.0 compiled on Jun 11 2014
|Graphics=GSDX
|Graphics=GSDX r5875
|Sound=
|Sound=SPU2-X r5875
*SPU2-X
*?
|Comments=Delay VIf1 Stalls, There are occasional texture glitches on the sky map. Also if you run the game with a custom resolution, the right edge of cutscenes will be blurred (You can enable "Switch to GSDx software rendering when a FMV plays" to fix this).
|Comments=Delay VIf1 Stalls, There are occasional texture glitches on the sky map. Also if you run the game with a custom resolution, the right edge of cutscenes will be blurred (You can enable "Switch to GSDx software rendering when a FMV plays" to fix this).
|Tester={{ForumUser|monsterjamp}}
|Tester={{ForumUser|monsterjamp}}
}}
}}
[[Category:temp new test case]]
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate 64bit
|CPU=AMD® A8-3800 @ 2.7 GHz
|GPU=ATI Radeon HD 6550D
|Revision=GIT compiled Jun 11 2014
|Graphics=GSdx r5875
|Sound=SPU2-x r5875
|Comments=Runs @ 60fps (2x Resolution)
|Tester=SHunter
}}
{{TestingFooter}}
{{TestingFooter}}


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