Spider-Man 2: Difference between revisions

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|na_rating_text    = Violence
|na_rating_text    = Violence
|na_rating        = T
|na_rating        = T
|italian          = SLES-52372
|italian          = SLES-52372 & SLES-52447
|spanish          = SLES-52372
|spanish          = SLES-52372
|french            = SLES-52372
|french            = SLES-52372
|german            = SLES-52372
|german            = SLES-52372
|english          = SLES-52493 & SLES-52372 & SLUS-20776
|english          = SLES-52493 & SLES-52372 & SLUS-20776 & SLUS-20776GH
|japanese          = SLPM-65662 & TCPS-10092 & TCPS-10127 & SLPM-66121
|widescreenpatch  = 1
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
Line 33: Line 34:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52493<br />SLES-52372<br />SLES-52372/P
|serialsPAL        = SLES-52493<br />SLES-52372<br />SLES-52447<br />SLES-52372/P
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = July 9, 2004<br />March 4, 2005 <small>(Platinum)</small>
|releasedatePAL    = July 9, 2004<br />March 4, 2005 <small>(Platinum)</small><br />2004 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65662<br />TCPS-10092<br />TCPS-10127 <small>(Taito Best)</small>
|serialsNTSCJ      = SLPM-65662<br />TCPS-10092<br />SLPM-66121 <small>(Taito Best)</small><br />TCPS-10127 <small>(Taito Best)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = September 30, 2004<br />January 26, 2006 <small>(Taito Best)</small>
|releasedateNTSCJ  = September 30, 2004<br />January 26, 2006 <small>(Taito Best)</small>
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|Comments=Hardware mode is filled with missing and flickering textures, so you'll need to use software mode. The game also eats up RAM, leading to GSdx out of memory texturing issues followed by a CTD. For this, you'll have to manually patch PCSX2 to use up to 4 GB of RAM using something like NTCore or CFF Explorer. Finally, the game slowed down quite often for me without mVU Flag Hack, MTVU, and EE Cyclerate set at 2 along with the other standard speedhacks. Once all of that is done, the game stayed at a consistent 60 FPS without any crashes.
|Comments=Hardware mode is filled with missing and flickering textures, so you'll need to use software mode. The game also eats up RAM, leading to GSdx out of memory texturing issues followed by a CTD. For this, you'll have to manually patch PCSX2 to use up to 4 GB of RAM using something like NTCore or CFF Explorer. Finally, the game slowed down quite often for me without mVU Flag Hack, MTVU, and EE Cyclerate set at 2 along with the other standard speedhacks. Once all of that is done, the game stayed at a consistent 60 FPS without any crashes.
|Tester=Zanzkebar
|Tester=Zanzkebar
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=AMD Ryzen 3 1300X @ 3.5 GHz
|GPU=NVidia GeForce GTX 1070
|Revision=1.4.0
|Graphics=GSdx32-SSE4 1.0.0
<spoiler show="Settings" hide="Hide">
  * Renderer: Direct3D11 (Software)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Using software rendering, the game ran well and controlled fine. In hardware mode, can confirm the reported issues.
|Tester=GamerLeFay
}}
}}
{{TestingEntry
{{TestingEntry
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