Spider-Man 2

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Spider-Man 2
Spider-Man 2.jpg
Spider-Man 2 NTSC Cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Violence)
PEGI rating: 12+
OFLC rating: M
Widescreen patch available
Software rendering only
Languages supported:
English: SLES-52493 & SLES-52372 & SLUS-20776 & SLUS-20776GH
Japanese: SLPM-65662 & TCPS-10092 & TCPS-10127 & SLPM-66121
German: SLES-52372
French: SLES-52372
Spanish: SLES-52372
Italian: SLES-52372 & SLES-52447
Region NTSC-U:
Serial numbers: SLUS-20776
SLUS-20776GH (Greatest Hits)
Release date: June 28, 2004
2005 (Greatest Hits)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52493
Release date: July 9, 2004
March 4, 2005 (Platinum)
2004 (Australia)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65662
SLPM-66121 (Taito Best)
TCPS-10127 (Taito Best)
Release date: September 30, 2004
January 26, 2006 (Taito Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Treyarch
Publisher(s): Activision (US, EU, AU), Taito Corporation (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN8.8/10, Metacritic80/100
Game description: The city is at risk, and only you can save it from the evil clutches of an old enemy--the powerful Electro. He has a mysterious new device that makes his million volts of destruction even deadlier. But now Spider-Man has Insulated Armor, which makes him impervious to electricity, in addition to new powers such as Ice and Taser-Webbing. With your new bag of tricks, you can stop Electro, Sandman, and other villains' nefarious schemes to bring the city to its knees.
Spider-Man 2 is the name of various action games based loosely on the Spider-Man 2 film. They are follow-ups of the game Spider-Man: The Movie, and the series is followed by Spider-Man 3. These games were published by Activision for many different systems in 2004.
The games are adaptations of the film Spider-Man 2. The GameCube, PlayStation 2 and Xbox versions of the game, developed by Activision's Treyarch studio, allow the player to freely roam around Manhattan, Roosevelt, Ellis, and Liberty Islands. The home console versions were also innovative in that physics-based algorithms simulated Spider-Man's web swinging in three dimensions, creating a new game mechanic unlike the traditional jumping or flying of previous Spider-Man games.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • AMD Phenom II 955
  • nVidia GeForce GTS 250
r4964 GSdx 0.1.16
  • SPU2-x 2.0.0
  • LilyPad 0.11.0
BIOS: USA v01.60, PCSX2 crashes during tutorial on safe preset, heavy graphical artifacts from beginning. Rossco
  • ?
  • ?
r5350 GSdx r5350
  • SPU2-x r5350
  • LilyPad r5350
Need to use software renderer to prevent glitches, hardware mode has severe glitches including missing overlays and flickering/missing textures. Also has out of memory issues which deletes state saves if played for too long, may require exiting emulator frequently. Zeta1
NTSC-U Windows 8.1
  • Intel i5 4690k @ 4.5gHz
  • Geforce GTX 970
1.2.1 GSdx 0.1.16 (DX11 Software)
  • SPU2-x 2.0.0
  • LilyPad 0.11.0
Hardware mode is filled with missing and flickering textures, so you'll need to use software mode. The game also eats up RAM, leading to GSdx out of memory texturing issues followed by a CTD. For this, you'll have to manually patch PCSX2 to use up to 4 GB of RAM using something like NTCore or CFF Explorer. Finally, the game slowed down quite often for me without mVU Flag Hack, MTVU, and EE Cyclerate set at 2 along with the other standard speedhacks. Once all of that is done, the game stayed at a consistent 60 FPS without any crashes. Zanzkebar
NTSC-U Windows 10 Pro
  • AMD Ryzen 3 1300X @ 3.5 GHz
  • NVidia GeForce GTX 1070
1.4.0 GSdx32-SSE4 1.0.0
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Using software rendering, the game ran well and controlled fine. In hardware mode, can confirm the reported issues. GamerLeFay
PAL Windows 7
  • Intel i5 @ 3.3Ghz
  • AMD Radeon HD6000
1.5.0 dev 467 Default Default Hardware mode still has flickering texture issue. In software mode turn off mipmapping to improve texture quality(especially those further away). Game runs perfectly smooth in software mode. FlatOut

Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Solus, Linux 5.3.7
  • Intel Core i5-4570 CPU @ 3.20 GHz
  • NVIDIA GeForce GTX 760 2 GB
1.5.0 (e7d1a58) GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • OnePAD 0 2.0.0
Playable at full speed with the specified settings (unspecified settings at default value). Hardware mode has some texture artifacts and slowdowns. Ratchet66
NTSC-U Arch (Linux 5.10.5-arch1-1 #1 SMP PREEMPT Thu, 07 Jan 2021 09:50:43 +0000 x86_64 GNU/Linux)
  • Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
  • AMD RX580 8GB
1.7.0 (dev-686-g03445d0b5) GSdx 64-bit (GCC 10.2.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
  • SDL Audio
  • OnePAD 20201215202641 2.0.0 [libonepad]
Missing or flickering textures with the hardware renderer. Runs fine with the software renderer. With mipmapping on, it seems to crash every 2 hours.

Bios: USA 1.6.



  • Original names: スパイダーマン2 (SLPM-65662)

Known Issues

Severe glitches in HW mode

  • Status: Active
  • Type: Serious
  • Description: Hardware mode has severe glitches including missing overlays and flickering/missing textures.
  • Workaround: Use software and turn off mipmapping(insert key or in video plugin settings menu) to prevent texture issues.

Out of memory issue

  • Status: Active
  • Type: Major
  • Description: Deletes state saves if played for too long
  • Workaround: May require exiting emulator frequently.

Severe System Instability in HW mode

  • Status: Active
  • Type: Serious
  • Description: Hardware mode may cause severe system instability as a result of utilizing all system resources upon entering either gameplay or cinematics, making the game not only unplayable, but nearly impossible to close. The new profile menu is not affected by this bug.
  • Workaround: Use software renderer
Public compatibility forum links