Publisher(s): Activision (US, EU, AU), Taito Corporation (JP)
Genre: Action, Adventure
Game review links: : 8.8/10, : 80/100
Game description: The city is at risk, and only you can save it from the evil clutches of an old enemy--the powerful Electro. He has a mysterious new device that makes his million volts of destruction even deadlier. But now Spider-Man has Insulated Armor, which makes him impervious to electricity, in addition to new powers such as Ice and Taser-Webbing. With your new bag of tricks, you can stop Electro, Sandman, and other villains' nefarious schemes to bring the city to its knees.
Spider-Man 2 is the name of various action games based loosely on the Spider-Man 2 film. They are follow-ups of the game Spider-Man: The Movie, and the series is followed by Spider-Man 3. These games were published by Activision for many different systems in 2004.
The games are adaptations of the film Spider-Man 2. The GameCube, PlayStation 2 and Xbox versions of the game, developed by Activision's Treyarch studio, allow the player to freely roam around Manhattan, Roosevelt, Ellis, and Liberty Islands. The home console versions were also innovative in that physics-based algorithms simulated Spider-Man's web swinging in three dimensions, creating a new game mechanic unlike the traditional jumping or flying of previous Spider-Man games.
||BIOS: USA v01.60, PCSX2 crashes during tutorial on safe preset, heavy graphical artifacts from beginning.||Rossco|
||Need to use software renderer to prevent glitches, hardware mode has severe glitches including missing overlays and flickering/missing textures. Also has out of memory issues which deletes state saves if played for too long, may require exiting emulator frequently.||Zeta1|
||1.2.1||GSdx 0.1.16 (DX11 Software)||
||Hardware mode is filled with missing and flickering textures, so you'll need to use software mode. The game also eats up RAM, leading to GSdx out of memory texturing issues followed by a CTD. For this, you'll have to manually patch PCSX2 to use up to 4 GB of RAM using something like NTCore or CFF Explorer. Finally, the game slowed down quite often for me without mVU Flag Hack, MTVU, and EE Cyclerate set at 2 along with the other standard speedhacks. Once all of that is done, the game stayed at a consistent 60 FPS without any crashes.||Zanzkebar|
|NTSC-U||Windows 10 Pro||
||Using software rendering, the game ran well and controlled fine. In hardware mode, can confirm the reported issues.||GamerLeFay|
||1.5.0 dev 467||Default||Default||Hardware mode still has flickering texture issue. In software mode turn off mipmapping to improve texture quality(especially those further away). Game runs perfectly smooth in software mode.||FlatOut|
|PAL||Solus, Linux 5.3.7||
||1.5.0 (e7d1a58)||GSdx 1.1.0 AVX2
||Playable at full speed with the specified settings (unspecified settings at default value). Hardware mode has some texture artifacts and slowdowns.||Ratchet66|
|NTSC-U||Arch (Linux 5.10.5-arch1-1 #1 SMP PREEMPT Thu, 07 Jan 2021 09:50:43 +0000 x86_64 GNU/Linux)||
||1.7.0 (dev-686-g03445d0b5)||GSdx 64-bit (GCC 10.2.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]
||Missing or flickering textures with the hardware renderer. Runs fine with the software renderer. With mipmapping on, it seems to crash every 2 hours.
Bios: USA 1.6.
- Original names: スパイダーマン2 (SLPM-65662)
Out of memory issue
- Status: Active
- Type: Major
- Description: Deletes save states if played for too long.
- Workaround: May require exiting emulator frequently.
Severe glitches in Hardware mode
- Status: Fixed
- Type: Serious
- Description: Hardware mode has severe glitches including missing overlays and flickering/missing textures.
- Workaround: Fixed in build v1.7.3102. For older versions: Use software and turn off mipmapping (insert key or in video plugin settings menu) to prevent texture issues.
Severe System Instability in Hardware mode
- Status: Fixed
- Type: Serious
- Description: Hardware mode may cause severe system instability as a result of utilizing all system resources upon entering either gameplay or cinematics, making the game not only unplayable, but nearly impossible to close. The new profile menu is not affected by this bug.
- Workaround: Fixed in build v1.7.3102. For older versions: Use Software renderer.