Spider-Man 2: Difference between revisions

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|na_rating_text    = Violence
|na_rating_text    = Violence
|na_rating        = T
|na_rating        = T
|italian          = SLES-52372
|italian          = SLES-52372 & SLES-52447
|spanish          = SLES-52372
|spanish          = SLES-52372
|french            = SLES-52372
|french            = SLES-52372
|german            = SLES-52372
|german            = SLES-52372
|english          = SLES-52493 & SLES-52372 & SLUS-20776
|english          = SLES-52493 & SLES-52372 & SLUS-20776 & SLUS-20776GH
|japanese          = SLPM-65662 & TCPS-10092 & TCPS-10127 & SLPM-66121
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52493<br />SLES-52372<br />SLES-52372/P
|serialsPAL        = SLES-52493<br />SLES-52372<br />SLES-52447<br />SLES-52372/P
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = July 9, 2004<br />March 4, 2005 <small>(Platinum)</small>
|releasedatePAL    = July 9, 2004<br />March 4, 2005 <small>(Platinum)</small><br />2004 <small>(Australia)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65662<br />TCPS-10092
|serialsNTSCJ      = SLPM-65662<br />TCPS-10092<br />SLPM-66121 <small>(Taito Best)</small><br />TCPS-10127 <small>(Taito Best)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = September 30, 2004<br />January 26, 2006 <small>(Taito Best)</small>
|releasedateNTSCJ  = September 30, 2004<br />January 26, 2006 <small>(Taito Best)</small>
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|Comments=Hardware mode is filled with missing and flickering textures, so you'll need to use software mode. The game also eats up RAM, leading to GSdx out of memory texturing issues followed by a CTD. For this, you'll have to manually patch PCSX2 to use up to 4 GB of RAM using something like NTCore or CFF Explorer. Finally, the game slowed down quite often for me without mVU Flag Hack, MTVU, and EE Cyclerate set at 2 along with the other standard speedhacks. Once all of that is done, the game stayed at a consistent 60 FPS without any crashes.
|Comments=Hardware mode is filled with missing and flickering textures, so you'll need to use software mode. The game also eats up RAM, leading to GSdx out of memory texturing issues followed by a CTD. For this, you'll have to manually patch PCSX2 to use up to 4 GB of RAM using something like NTCore or CFF Explorer. Finally, the game slowed down quite often for me without mVU Flag Hack, MTVU, and EE Cyclerate set at 2 along with the other standard speedhacks. Once all of that is done, the game stayed at a consistent 60 FPS without any crashes.
|Tester=Zanzkebar
|Tester=Zanzkebar
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=AMD Ryzen 3 1300X @ 3.5 GHz
|GPU=NVidia GeForce GTX 1070
|Revision=1.4.0
|Graphics=GSdx32-SSE4 1.0.0
<spoiler show="Settings" hide="Hide">
  * Renderer: Direct3D11 (Software)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Using software rendering, the game ran well and controlled fine. In hardware mode, can confirm the reported issues.
|Tester=GamerLeFay
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7
|CPU=Intel i5 @ 3.3Ghz
|GPU=AMD Radeon HD6000
|Revision=1.5.0 dev 467
|Graphics=Default
|Sound=Default
|Comments=Hardware mode still has flickering texture issue. In software mode turn off mipmapping to improve texture quality(especially those further away). Game runs perfectly smooth in software mode.
|Tester=FlatOut
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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-->
-->


==Trivia==
* Original names: '''スパイダーマン2''' (SLPM-65662)




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|IssueLevel=1
|IssueLevel=1
|Description=Hardware mode has severe glitches including missing overlays and flickering/missing textures.
|Description=Hardware mode has severe glitches including missing overlays and flickering/missing textures.
|Workaround=Need to use software renderer to prevent glitches
|Workaround=Use software and turn off mipmapping(insert key or in video plugin settings menu) to prevent texture issues.
}}
}}


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|Description=Deletes state saves if played for too long
|Description=Deletes state saves if played for too long
|Workaround=May require exiting emulator frequently.
|Workaround=May require exiting emulator frequently.
}}
{{Issue
|IssueName=Severe System Instability in HW mode
|IsFixed=0
|IssueLevel=1
|Description=Hardware mode may cause severe system instability as a result of utilizing all system resources upon entering either gameplay or cinematics, making the game not only unplayable, but nearly impossible to close. The new profile menu is not affected by this bug.
|Workaround=Use software renderer
}}
}}


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