Speed Racer

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Speed Racer

Game general and emulation properties:
Region NTSC-U:
Serial numbers: SLUS-21812
Release date: September 16, 2008
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-55075
Release date: October 16, 2008
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Sidhe Interactive
Publisher(s): Warner Bros. Interactive Entertainment
Genre: Racing
Wikipedia: Link
Game review links: IGN
Game review score: 8/10
Game description: It is a tie-in to the 2008 film adaptation of the same name. The game is a racing game in the vein of the F-Zero series, including tracks full of odd twists, turns and loops impossible by realistic standards. The goal of the game is not only to win first place in each race, but also to have the most points by the end of the cup to win the competition. There are a total of 20 selectable characters from the film in the game, each with their own unique vehicle. Each character also has a specific rival, whom, should the player destroy or finish the race before, award bonus points.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5829 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Hardware scaling causes an overlay on the screen (see screenshot in first post) but easily ignored, looks perfect in native resolution.
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006)


Trivia

  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
  • The widescreen mode only affects the scaling of the menu and HUD elements, the in-game field of view stays the same (meaning the image gets stretched).


The gallery

Public compatibility forum links