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- : <nowiki>Official release! F**K YEAH!</nowiki> : <nowiki>I did think about putting in a sort of VIF FIFO, a proper one. However i realised what a mammoth job this would have been s ...316 KB (46,801 words) - 16:27, 8 August 2015
- ...om the actual packet, the problem is, usually this would all be in the vif fifo, so we wouldnt have these issues, but as we dont have one, we have to compe ...it broke a few games which relied on the OPH flag being set in non reverse fifo situations.</nowiki> ...685 KB (101,028 words) - 16:21, 8 August 2015
- : <nowiki>I`ve tested Wild Arms Alter Code: F. Works fine but there are those huge black triangles on the ground... mmm m ...ys empty. That way the EE never bothers to waste cycles stalling/handling FIFO requests.</nowiki> ...712 KB (107,520 words) - 16:18, 8 August 2015
- : <nowiki>there one problem i noticed, in 1228 and 1250 the F keys doesn't seem to be working tryed to changed interlacing and it didn't : <nowiki>Assorted cleanup involving VifDma, the Hw files, IopMem and Fifo.</nowiki> ...467 KB (70,109 words) - 16:17, 8 August 2015
- : [https://code.google.com/u/114870800117149106388/ rafael.f...] : <nowiki>Playing around with it, I re-enabled fifo, and added this to the start of upload:</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- : <nowiki>Sif: Renamed a few functions. Added a check on fifo reading/writing. A few other</nowiki> : <nowiki>Pull the IPU Fifo code out of IPU.cpp into its own file.</nowiki> ...594 KB (87,948 words) - 16:19, 8 August 2015
- ...an mod vgm to play spu2 dumps :) I see what you mean though, its like the FIFO recorder in Dolphin, in this case you log the commands to the SPU2 chip.</n : [https://code.google.com/u/114870800117149106388/ rafael.f...] ...805 KB (115,223 words) - 16:28, 8 August 2015
- : <nowiki>Changed the Hw FiFo to use what should be a more correct register addressing</nowiki> : <nowiki>scheme. The entire contents of each page of the FIFO is mirrored into the</nowiki> ...499 KB (74,795 words) - 15:53, 8 August 2015
- : <nowiki>Changed the Hw FiFo to use what should be a more correct register addressing</nowiki> : <nowiki>scheme. The entire contents of each page of the FIFO is mirrored into the</nowiki> ...499 KB (74,795 words) - 16:04, 8 August 2015
- : <nowiki>Wait so its all fake...? Then what the F was changed besides adding spaces to the code..?</nowiki> : <nowiki>Wait so its all fake...? Then what the F was changed besides adding spaces to the code..?</nowiki> ...552 KB (80,282 words) - 16:20, 8 August 2015
- : [https://code.google.com/u/114870800117149106388/ rafael.f...] : [https://code.google.com/u/114870800117149106388/ rafael.f...] ...535 KB (78,475 words) - 16:25, 8 August 2015
- : <nowiki>Hmmm... fixed Killzone and Tekken 5 but broke Wild ARMs Alter Code F, keeps spamming this on boot:</nowiki> ...like GIF/VIF STAT and CTRL regs, etc). I should implement a comprehensive FIFO flush in the EE EventHandler though, for testing purposes, and then use the ...662 KB (99,318 words) - 16:22, 8 August 2015
- : <nowiki>Oi, would it be possbile for some ps2-like pads(f.e logitech rumblepad 2) to auto configure according to the orginal ps2 pad, ...n, and have ipuSoftReset using that function, rather then clearing all the fifo output variables itself.</nowiki> ...585 KB (88,164 words) - 16:07, 8 August 2015