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- |developer = [[Atelier Double]], [[HuneX]] ...1 KB (128 words) - 16:53, 4 November 2016
- |developer = Atelier Double ...2 KB (188 words) - 13:27, 18 September 2016
- |developer = Atelier Double ...2 KB (208 words) - 13:27, 18 September 2016
- |developer = Atelier Double ...2 KB (200 words) - 16:24, 19 November 2016
- ...Though I'll admit my DSi is getting a bunch of attention due to my copy of Atelier Annie right now.</nowiki> : <nowiki>FF12 and Atelier iris had working FMVs and bgm, other games might not</nowiki> ...594 KB (87,948 words) - 16:19, 8 August 2015
- : <nowiki>It looks like that may be more of a new Gust issue, since Atelier Iris 1 seems to have the same issue[1]. I'll have to test a few other Gust ...hat it's a gust bug. I've now tested, and found spots where movies hang on Atelier Iris 1, 2, 3, Mana Khemia, and Ar Tonelico[1]. I suppose I should update I ...467 KB (70,109 words) - 16:17, 8 August 2015
- : <nowiki>EE double branch doesn't crash now.</nowiki> : <nowiki>problems with double images when antialiasing is on in the OpenGL version of</nowiki> ...499 KB (74,795 words) - 15:53, 8 August 2015
- : <nowiki>EE double branch doesn't crash now.</nowiki> : <nowiki>problems with double images when antialiasing is on in the OpenGL version of</nowiki> ...499 KB (74,795 words) - 16:04, 8 August 2015
- : <nowiki>I hope this change fixes strange bugs in double-layered ISOs... I mean GoW...</nowiki> : <nowiki>I tested, and was able to boot Atelier Iris 1 in this revision in Linux...</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- : <nowiki>(Said videos were in the opening for Atelier Iris 1, Dragon Quest 8, and Persona 4, incidentally. Since those were the f : <nowiki>Atelier Iris 2 looks fine also (well, its mpegs are especially blocky to begin with ...685 KB (101,028 words) - 16:21, 8 August 2015
- ...was running thr wrong DLL or something, although I tried to make sure and double check the console periodically to make sure it was loading the right one.</ : <nowiki>hmm... in the function Draw() u multiply the m_height double... first: int testh = GetDisplayRect().height() * multiplier;</nowiki> ...712 KB (107,520 words) - 16:18, 8 August 2015
- : <nowiki>double-layer.</nowiki> : <nowiki>sry for the double post</nowiki> ...585 KB (88,164 words) - 16:07, 8 August 2015
- : <nowiki>Mana Khemia, Ar Tonelico 1/2, Atelier Iris 1/3 : the menu transitions take like 10-15 sec to happen.</nowiki> ...al cores are actually more than 2. Whether the threads are 4 or more for a double core CPU, it's the same load, no difference.</nowiki> ...805 KB (115,223 words) - 16:28, 8 August 2015
- : <nowiki>That not normal. Maybe I forget to commit something I need to double check. If you have still the log of VS, I will be very interesting.</nowiki ...etting texture filtering to half option, I can use the values 0500 0500 on Atelier Iris 3 Grand Phantasm and the FMV files play without the vertical lines whe ...535 KB (78,475 words) - 16:25, 8 August 2015
- : <nowiki>[and it seems I also a double-poster...]</nowiki> : <nowiki>crappy. (fixes double-spaced emuLog.txt file contents)</nowiki> ...377 KB (57,671 words) - 16:15, 8 August 2015
- : <nowiki>it shows the same results SW got busted with fps double down</nowiki> ...is a (few) major issue(s) rather than plenty of small one. Hum, I need to double check that the color send to shader are correct and properly converted.</no ...800 KB (118,488 words) - 16:25, 8 August 2015
- |rowspan="3" |[[Atelier Iris 2: The Azoth of Destiny]] ...2''' <small>(SLPM-65985) & (GUST-00004) & (SLPM-66537)</small>, '''Iris no Atelier: Eternal Mana 2''' <small>(JP)</small> ...1.92 MB (210,650 words) - 11:02, 16 March 2024