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  • ...use r2470 in this release all works fine, i think this bug in r2492 caused by changes SIO or IOP or another fixes...</nowiki> : <nowiki>Anyway thanks for r2470 i got most time full speed and Sonic games no crash :)</nowiki> ...
    594 KB (87,948 words) - 16:19, 8 August 2015
  • ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...k implementation doesn't appear to be documented anywhere that's indexable by google. (and it needs to be x32 -- x64 callstack is completely different). ...
    712 KB (107,520 words) - 16:18, 8 August 2015
  • ...owerfull with this 5000 revision something about speeding the core threads by 20%</nowiki> : <nowiki>@rama, by the way where is the dev channel. I want my chocolates :p</nowiki> ...
    800 KB (118,488 words) - 16:25, 8 August 2015
  • : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> : <nowiki>if so this is a step towards fixing other finicky games).</nowiki> ...
    805 KB (115,223 words) - 16:28, 8 August 2015
  • ...r your own projects ([http://creativecommons.org/licenses/by-nc-sa/3.0/ CC BY-NC-SA 3.0]). To browse the similar list on demo discs, please follow [[Comp |rowspan="2" |[[1945 I&II The Arcade Games]] ...
    1.92 MB (210,650 words) - 11:02, 16 March 2024
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