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- |publisher = [[Global Star Software]] ...2 KB (246 words) - 14:16, 23 December 2015
- |publisher = [[Global Star Software]] ...ments=Right side of screen doesn't refresh in hardware mode. Looks fine in software mode. ...3 KB (278 words) - 16:52, 25 December 2016
- |developer = High Voltage Software |publisher = [[Global Star Software]] ...3 KB (360 words) - 12:26, 14 December 2020
- |publisher = [[Global Star Software]] ...he images below show for us the game situation in Gsdx., Gsdx hardware and software are the same, no textures for the gameplay,and no menus(black screnn,but ha ...3 KB (373 words) - 09:25, 11 December 2015
- |publisher = [[Global Star Software]] (US, EU), [[Marvelous Entertainment]] (JP) ...3 KB (296 words) - 22:25, 14 May 2024
- |developer = High Voltage Software |publisher = [[Global Star Software]] (US), [[2K|2K Games]] (EU) ...4 KB (411 words) - 05:20, 13 May 2024
- |publisher = [[Global Star Software]] ...3 KB (310 words) - 01:39, 15 May 2024
- |publisher = [[Global Star Software]] (US), [[2K|2K Games]] (EU) ...3 KB (307 words) - 03:01, 26 August 2022
- |publisher = [[Global Star Software]] ...3 KB (321 words) - 08:28, 18 July 2022
- |publisher = [[Take-Two Interactive]] (EU), [[Global Star Software]] (US) |Workaround=Use software mode ...4 KB (420 words) - 00:37, 11 February 2023
- |publisher = [[Take-Two Interactive]] (EU), [[Global Star Software]] (US) ...3 KB (391 words) - 10:46, 9 May 2021
- |publisher = [[Global Star Software]] ...3 KB (361 words) - 10:15, 27 March 2024
- |publisher = [[Global Star Software]] ...3 KB (338 words) - 03:02, 26 November 2021
- |publisher = [[Global Star Software]] ...3 KB (353 words) - 16:54, 18 November 2016
- |publisher = [[TDK Mediactive]] (EU), [[Global Star Software]] (US) ...3 KB (353 words) - 17:02, 18 November 2016
- |publisher = [[Global Star Software]] ...3 KB (421 words) - 06:56, 21 April 2016
- |publisher = [[Global Star Software]] ...4 KB (410 words) - 17:06, 18 November 2016
- |publisher = [[Global Star Software]] (US), [[TDK Mediactive]] (EU) ...4 KB (489 words) - 07:38, 12 March 2024
- |publisher = [[Global Star Software]] ...4 KB (554 words) - 10:31, 27 March 2024
- |publisher = [[SCi]] (EU), [[Global Star Software]] (US), [[Square Enix]] (EU) ...5 KB (627 words) - 18:37, 17 November 2016
- : <nowiki>Then I switched to, err, "testing" Phantasy Star Universe with microVU. Plays pretty well.</nowiki> : <nowiki>easily solved with software mode :p</nowiki> ...467 KB (70,109 words) - 16:17, 8 August 2015
- : <nowiki>problem, use software mode or ZeroGS</nowiki> : <nowiki>GSdx software renderer speed-up, using xbyak to JIT compile a few things, more</nowiki> ...499 KB (74,795 words) - 15:53, 8 August 2015
- : <nowiki>problem, use software mode or ZeroGS</nowiki> : <nowiki>GSdx software renderer speed-up, using xbyak to JIT compile a few things, more</nowiki> ...499 KB (74,795 words) - 16:04, 8 August 2015
- : <nowiki>Avx improvements is only for Sandy bridge CPU ¿no? http://software.intel.com/en-us/avx/</nowiki> : <nowiki>The game CRC is not a global variable and it can't be "seen" in that function's scope... i.e. ...316 KB (46,801 words) - 16:27, 8 August 2015
- : <nowiki>the change in IPU.cpp breaks Star Ocean 3's intro video again.</nowiki> ...way Ubuntu to install it is to go into software sources -> third party software, add all the Jaunty repositories:</nowiki> ...377 KB (57,671 words) - 16:15, 8 August 2015
- : <nowiki>(though ultimately when GCC introduces global opts it won't matter where it is)</nowiki> ...th a 10meter bungie hose. I'd do a software reference renderer only (with software upscaling), that relies mostly on multicore power.</nowiki> ...685 KB (101,028 words) - 16:21, 8 August 2015
- : <nowiki>GS readouts in Software mode should be accurate tho (still untested).</nowiki> : <nowiki>(SH becomes playable with this. ;) Still needs GSdx software though. )</nowiki> ...594 KB (87,948 words) - 16:19, 8 August 2015
- : <nowiki>The software rendered (opengl) is working also.</nowiki> : <nowiki>The frame rate in hardware mode is aprox 45 fps while the software (opengl&sdl)mode gives about 20.</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- : <nowiki>If set to OGL software, it seems to run fine. Can't tell if it actually uses OGL presenting though : <nowiki>/home/willian/pcsx2-svn/src/pcsx2-build/plugins/GSdx/GS.cpp: At global scope:</nowiki> ...535 KB (78,475 words) - 16:25, 8 August 2015
- ...ooks more like post processing issues to me, how does it look with gsdx in software mode?</nowiki> ...masking, most likely the same change which caused problems with one of the Star Wars games. Probably going to remove that anyways.</nowiki> ...585 KB (88,164 words) - 16:07, 8 August 2015
- : <nowiki>* maybe a global variable that is not properly set.</nowiki> : <nowiki>The alignment stuff is hit by Kingdom Hearts and Lego Star Wars.</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- : <nowiki>Star Wars - The Force Unleashed (Hiding HUD and 3d issues. Not perfect and</nowi : <nowiki>Star Wars Battlefront 1/2 (Huge VRAM usage issue. NTSC-U only, not sure if it</n ...805 KB (115,223 words) - 16:28, 8 August 2015
- ...Stallman. If you've read anything about the FSF and origins of open source software, you've probably seen his name.</nowiki> ...ichard Stallman is very annoying. So much as mention "non-free" software around him (Or on an email list that he just happens to be on. A list that ...712 KB (107,520 words) - 16:18, 8 August 2015
- : <nowiki>suspend/resume issues with the software renderer, removed an unnecessary</nowiki> : <nowiki>It's missing GTK implementation yes (global vars are already changed though),</nowiki> ...552 KB (80,282 words) - 16:20, 8 August 2015
- |SLPM-65151, SLPM-65339 <small>(Global the Best)</small> |August 8, 2002;; July 31, 2003 <small>(Global the Best)</small> ...1.92 MB (210,650 words) - 11:02, 16 March 2024