Dragon Quest VIII: Journey of the Cursed King: Difference between revisions
Dragon Quest VIII: Journey of the Cursed King (view source)
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{{infobox | {{infobox | ||
|image = 20060630050721!Dragon_Quest_VIII_Journey_of_the_Cursed_King.jpeg | |image = 20060630050721!Dragon_Quest_VIII_Journey_of_the_Cursed_King.jpeg | ||
|caption = | |caption = | ||
|developer = Level-5 | |developer = Level-5 | ||
|publisher = [[Square Enix]] | |publisher = [[Square Enix]] | ||
|genre = RPG | |genre = RPG | ||
|wikipedia = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link] | |wikipedia = [https://en.wikipedia.org/wiki/Dragon_Quest_VIII Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king Link] | ||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-quest-viii-journey-of-the-cursed-king Metacritic]|89/100}} | |reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/index.html GameRankings]|90/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-quest-viii-journey-of-the-cursed-king Metacritic]|89/100}} | ||
|gameinfo = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII. | |gameinfo = The Dragon Warrior series makes its debut on the PlayStation 2 with Dragon Quest VIII: Journey of the Cursed King. You can play as a young guardsman who must fight against a curse that he is mysteriously immune to. Characters in the game are designed by the creator of the Dragonball characters and are cel-shaded to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final Fantasy XII. | ||
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|french = SLES-53974 | |french = SLES-53974 | ||
|german = SLES-53974 | |german = SLES-53974 | ||
|japanese = SLPM-62490 & SLPM-65888 & | |japanese = SLPM-62490 & SLPM-65888 & SLPM-66481 | ||
|english = SLUS-21207 & SLUS-29157 & SLES-53974 & SLUS-21207GH | |english = SLUS-21207 & SLUS-29157 & SLES-53974 & SLUS-21207GH | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
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|GPU=ATI Radeon HD 4870 | |GPU=ATI Radeon HD 4870 | ||
|Revision=pre 0.9.7 beta (r1884) | |Revision=pre 0.9.7 beta (r1884) | ||
|Graphics=GSdx | |Graphics=GSdx (r1846) | ||
|Sound=SPU2-X 1.2.0 | |Sound= | ||
* SPU2-X 1.2.0 | |||
* ? | |||
|Comments=Enabling x2 cycle rate and IOP x2 cycle rate may give a slight FPS increase. Be sure to enable 8-bit textures in GSdx to get a performance boost. It's a very GPU intensive game, nVidia cards will preform better then ATI cards. With an ATI Radeon HD on 1024*768 resolution you will mostly get 60 FPS but at sometimes it drops down to 55 (mostly in overworld). | |Comments=Enabling x2 cycle rate and IOP x2 cycle rate may give a slight FPS increase. Be sure to enable 8-bit textures in GSdx to get a performance boost. It's a very GPU intensive game, nVidia cards will preform better then ATI cards. With an ATI Radeon HD on 1024*768 resolution you will mostly get 60 FPS but at sometimes it drops down to 55 (mostly in overworld). | ||
|Tester=24.59.33.132 | |Tester=24.59.33.132 | ||
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|OS=Windows 7 Home Premium | |OS=Windows 7 Home Premium | ||
|CPU=E4400 Core2 Duo @ 2.40 GHz | |CPU=E4400 Core2 Duo @ 2.40 GHz | ||
|GPU=9600GT | |GPU=NVIDIA GeForce 9600GT | ||
|Revision=pre 0.9.7 beta (r2523) | |Revision=pre 0.9.7 beta (r2523) | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X | |Sound= | ||
* SPU2-X | |||
* ? | |||
|Comments=PAL version tested (Australian, non-platinum version) working great! Full FPS nearly everywhere in 1280x1280 in Rev 2523. Oddly enough, 8-bit textures slow down the PAL version a little bit, so make sure to turn them off! All other hacks were turned on full blast (except VU skipping was only 2x) | |Comments=PAL version tested (Australian, non-platinum version) working great! Full FPS nearly everywhere in 1280x1280 in Rev 2523. Oddly enough, 8-bit textures slow down the PAL version a little bit, so make sure to turn them off! All other hacks were turned on full blast (except VU skipping was only 2x) | ||
|Tester=124.180.6.80 | |Tester=124.180.6.80 | ||
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|OS=? | |OS=? | ||
|CPU=AMD Phenom II X3 720 @ 3.60 GHz | |CPU=AMD Phenom II X3 720 @ 3.60 GHz | ||
|GPU=ATI Radeon HD 4870 1 GB | |GPU=ATI Radeon HD 4870 @ 1 GB | ||
|Revision=0.9.8 | |Revision=0.9.8 | ||
|Graphics=GSdx (r4459) | |Graphics=GSdx (r4459) | ||
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|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X | ||
*? | * ? | ||
|Comments=SCPH-70012.bin/v02.00/USA/2004, This can be a demanding game. My graphics card barely held up full speed at 3x. Software mode is required to see Empyria's shadow when going into the Dark Realm. | |Comments=SCPH-70012.bin/v02.00/USA/2004, This can be a demanding game. My graphics card barely held up full speed at 3x. Software mode is required to see Empyria's shadow when going into the Dark Realm. | ||
|Tester={{ForumUser|jlwmanagement}} | |Tester={{ForumUser|jlwmanagement}} | ||
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|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3.40 GHz | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU=NVIDIA GeForce GTX 285 | |GPU=NVIDIA GeForce GTX 285 @ 768 MB | ||
|Revision=1.1.0 (r5480) | |Revision=1.1.0 (r5480) | ||
|Graphics=GSdx SSE41 (5442) | |Graphics=GSdx SSE41 (5442) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Runs above full speed. | |Comments=Runs above full speed. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
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|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i5 @ 3.00 GHz | |CPU=Intel Core i5 @ 3.00 GHz | ||
|GPU=NVIDIA GeForce 210 | |GPU=NVIDIA GeForce 210 @ 512 MB | ||
|Revision=1.2.1 (r5875) | |Revision=1.2.1 (r5875) | ||
|Graphics=GSdx (r5875) | |Graphics=GSdx (r5875) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 (r5830) | * SPU2-X 2.0.0 (r5830) | ||
*LilyPad 0.11.0 (r5822) | *LilyPad 0.11.0 (r5822) | ||
|Comments=EE/VU Rounding: Chop/Zero, Game runs smoothly with no issues. | |Comments=EE/VU Rounding: Chop/Zero, Game runs smoothly with no issues. | ||
|Tester={{ForumUser|JBoughter}} | |Tester={{ForumUser|JBoughter}} | ||
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|OS=Windows 7 Ultimate | |OS=Windows 7 Ultimate | ||
|CPU=Intel Core i5-2310 @ 2.90 GHz | |CPU=Intel Core i5-2310 @ 2.90 GHz | ||
|GPU=NVIDIA GeForce GTX 650 | |GPU=NVIDIA GeForce GTX 650 @ 2 GB | ||
|Revision=1.3.0 | |Revision=1.3.0 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X 2.0.0 | |Sound= | ||
* SPU2-X 2.0.0 | |||
* ? | |||
|Comments=Game runs fine at 60 FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture. | |Comments=Game runs fine at 60 FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture. | ||
|Tester=Wwsnkneo | |Tester=Wwsnkneo | ||
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|OS=Ubuntu 12.04+, Archlinux | |OS=Ubuntu 12.04+, Archlinux | ||
|CPU=AMD FX-4300 | |CPU=AMD FX-4300 | ||
|GPU= | |GPU=multiple | ||
|Revision=1.2.2 | |Revision=1.2.2 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X SDL | |Sound= | ||
|Comments=Catalyst runs faster than Radeon open source but has freezes in Farebury in the church; open source Radeon r600 driver more compatible than RadeonSI, but both are very slow; Nvidia closed source is much better; game able to be completed with occasional slowdowns; software mode required in flashback scenes and it will be very slow regardless of GPU driver; you may need to adjust clamps in Farebury to enter Kalderasha's house | * SPU2-X SDL | ||
* ? | |||
|Comments=GPU's used: NVIDIA GeForce GTX 650 Ti, AMD Radeon HD 6850 & 7850. Catalyst runs faster than Radeon open source but has freezes in Farebury in the church; open source Radeon r600 driver more compatible than RadeonSI, but both are very slow; Nvidia closed source is much better; game able to be completed with occasional slowdowns; software mode required in flashback scenes and it will be very slow regardless of GPU driver; you may need to adjust clamps in Farebury to enter Kalderasha's house | |||
|Tester=DaTankAC | |Tester=DaTankAC | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Manjaro 17.0.2 Gellivara | |OS=Manjaro 17.0.2 Gellivara | ||
|CPU=Intel i5 7600k | |CPU=Intel Core i5-7600k | ||
|GPU=NVIDIA GeForce GTX 650 | |GPU=NVIDIA GeForce GTX 650 | ||
|Revision=1.5.0 | |Revision=1.5.0 (dev-2175) | ||
|Graphics=GSdx AVX2 | |Graphics=GSdx AVX2 | ||
|Sound=SPU2-X SDL | |Sound= | ||
* SPU2-X SDL | |||
* ? | |||
|Comments=Runs pretty much perfectly at 2x native res - 100% speed, slowdowns occur with 3x res although this is down to the GPU. | |Comments=Runs pretty much perfectly at 2x native res - 100% speed, slowdowns occur with 3x res although this is down to the GPU. | ||
|Tester={{ForumUser|nijohc}} | |Tester={{ForumUser|nijohc}} | ||
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== Trivia == | == Trivia == | ||
* Original names: '''ドラゴンクエストVIII 空と海と大地と呪われし姫君''' (SLPM-65888) & (SLPM-66481), '''ドラゴンクエストVIIIプレミアム映像ディスク''' (SLPM-62490) | * Original names: '''ドラゴンクエストVIII 空と海と大地と呪われし姫君''' (SLPM-65888) & (SLPM-66481), '''ドラゴンクエストVIIIプレミアム映像ディスク''' (SLPM-62490) | ||
* Also known as '''Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi''' (JP), '''Dragon Quest: The Journey of the Cursed King''' (EU, AU) | * Also known as '''Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi''' (JP), '''Dragon Quest: The Journey of the Cursed King''' (EU, AU), Dragon Quest: L'odyssée du roi maudit (EU) | ||