Changes

Recent test config, plus an additional fix for shadows
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*OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter
 
*OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter
 
|Tester={{ForumUser|tsunami2311}}
 
|Tester={{ForumUser|tsunami2311}}
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}}
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{{TestingEntry
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|Status=2
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|Region=NTSC-U
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|OS=Windows 10
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|CPU=Intel Core i7-3770K
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|GPU=NVIDIA GeForce GTX 980
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|Revision=v1.5.0-dev-1901-g489a89a
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|Graphics=GSdx 1.1.0 AVX HW OpenGL
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|Sound=
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* SPU2-X 2.0.0
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* LilyPad 0.12.0
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|Comments=
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BIOS: Europe v02.20 (10/02/2006)
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* OpenGL, 4x native, Bilinear texture filtering (PS2)
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* HW Hacks: Half-pixel offset (fixes shadows)
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* Accurate date
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* Blending unit accuracy: high
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Runs at 100%
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|Tester=13xforever
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
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|IssueLevel=0
 
|IssueLevel=0
 
|Description= Shadows will have puppet lines in both OpenGL/D3D11  
 
|Description= Shadows will have puppet lines in both OpenGL/D3D11  
|Workaround=TC off set X=0000 - Y=1000 will fix puppet lines partially depending on scene, can use Skipdraw=1 to remove shadows too
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|Workaround=Half-Pixel offset or TC offset X=0000 Y=1000 will fix puppet lines partially depending on scene; can use Skipdraw=1 to remove shadows too
 
}}
 
}}
  
ninja
13

edits