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13xforever (talk | contribs) (Recent test config, plus an additional fix for shadows) |
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*OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter | *OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter | ||
|Tester={{ForumUser|tsunami2311}} | |Tester={{ForumUser|tsunami2311}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7-3770K | |||
|GPU=NVIDIA GeForce GTX 980 | |||
|Revision=v1.5.0-dev-1901-g489a89a | |||
|Graphics=GSdx 1.1.0 AVX HW OpenGL | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.0 | |||
|Comments= | |||
BIOS: Europe v02.20 (10/02/2006) | |||
* OpenGL, 4x native, Bilinear texture filtering (PS2) | |||
* HW Hacks: Half-pixel offset (fixes shadows) | |||
* Accurate date | |||
* Blending unit accuracy: high | |||
Runs at 100% | |||
|Tester=13xforever | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description= Shadows will have puppet lines in both OpenGL/D3D11 | |Description= Shadows will have puppet lines in both OpenGL/D3D11 | ||
|Workaround=TC | |Workaround=Half-Pixel offset or TC offset X=0000 Y=1000 will fix puppet lines partially depending on scene; can use Skipdraw=1 to remove shadows too | ||
}} | }} | ||