PCSX2 Documentation/PCSX2 EE Recompiler: Difference between revisions
PCSX2 Documentation/PCSX2 EE Recompiler (view source)
Revision as of 11:20, 3 November 2015
, 3 November 2015→Recompiler lookup table
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* '''<code>C++ array: __aligned16 uptr hwLUT[_64kb]</code>''' | * '''<code>C++ array: __aligned16 uptr hwLUT[_64kb]</code>''' | ||
Important note, those LUTs are based on the TLB mapping at the boot of the EE kernel. They don't take TLB updates into consideration. It won't work if your game/program (linux/home-brew) rely on TLB management. In this situation your best bet is to use the interpreter. | |||
=== Base Block === | === Base Block === |