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* '''<code>C++ array: __aligned16 uptr hwLUT[_64kb]</code>'''
 
* '''<code>C++ array: __aligned16 uptr hwLUT[_64kb]</code>'''
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Important note, those LUTs are based on the TLB mapping at the boot of the EE kernel. They don't take TLB updates into consideration. It won't work if your game/program (linux/home-brew) rely on TLB management. In this situation your best bet is to use the interpreter.
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Important note, those LUTs are based on the TLB mapping at the boot of the EE kernel. They don't take TLB updates into consideration. It won't work if your game/program (linux/home-brew) relies on TLB management. In this situation your best bet is to use the interpreter.
    
=== Base Block ===
 
=== Base Block ===
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