Shadow Hearts: Difference between revisions
dev correction, expanded on known issues and fixes
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(dev correction, expanded on known issues and fixes) |
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|image = ShadowHearts.jpg | |image = ShadowHearts.jpg | ||
|caption = | |caption = | ||
|developer = | |developer = Sacnoth | ||
|genre = JRPG | |genre = JRPG | ||
|gameinfo = | |gameinfo = | ||
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<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-20347 | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = December 12, 2001 | |releasedateNTSCU = December 12, 2001 | ||
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|fpsinfo = | |fpsinfo = | ||
|comment = | |comment = | ||
* See issues section [[#Known Issues|below]] | * See issues section [[#Known Issues|below]] | ||
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__TOC__ | __TOC__ | ||
==Known Issues== | |||
===Hardware mode=== | |||
* '''Type:''' Slowdown, GFX glitches | |||
* '''Affected Game Versions:''' All | |||
* '''Description:''' The game is very GPU-intensive in Hardware mode outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches. | |||
* '''Solution:''' Use Software mode. | |||
* '''Comment:''' However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs. | |||
=== | ===Invisible characters=== | ||
* '''Type:''' | * '''Type:''' GFX glitches | ||
* '''Affected Game Versions:''' All | * '''Affected Game Versions:''' All | ||
* '''Description:''' | * '''Description:'''In various environments, characters seem to be invisible. | ||
* '''Solution:''' | * '''Solution:''' Set '''EE/FPU clamping mode''' to '''Full'''. | ||
* '''Comment:''' This change requires a scene change to take effect and will not make already invisible characters visible immediately. |