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9 January 2015
- 02:0802:08, 9 January 2015 diff hist +87 PCSX2 Documentation/MMU mini-series No edit summary
- 02:0502:05, 9 January 2015 diff hist +6,079 N PCSX2 Documentation/MMU mini-series Created page with "''Originally written by Gregory'' Hello PCSX2 followers, It's been a while since the last developer blog entry. I would like to resume this old tradition. I will present yo..."
- 02:0402:04, 9 January 2015 diff hist +30 PCSX2 Documentation →Excerpts from the Developer's Blog
- 02:0002:00, 9 January 2015 diff hist 0 PCSX2 Documentation/Path 3 Masking / Geometry Syncing No edit summary
- 02:0002:00, 9 January 2015 diff hist 0 N File:Path3mask.jpg No edit summary current
- 02:0002:00, 9 January 2015 diff hist 0 N File:Personapath3.jpg No edit summary current
- 01:5901:59, 9 January 2015 diff hist +2,843 N PCSX2 Documentation/Path 3 Masking / Geometry Syncing Created page with "''Originally written by refraction'' I promised myself ages ago I would write a blog about this, more for the PS2 community than anything else as this seems to be almost a da..."
- 01:5801:58, 9 January 2015 diff hist +48 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:5601:56, 9 January 2015 diff hist 0 N File:Ps2flow.png No edit summary current
- 01:5601:56, 9 January 2015 diff hist +17,288 N PCSX2 Documentation/Threading VU1 Created page with "''Originally written by cottonvibes'' Well if you've kept up with pcsx2's SVN, you'll notice we recently added a MTVU (Multi-Threaded microVU1) option, which runs VU1 on its..."
- 01:5501:55, 9 January 2015 diff hist +28 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:5301:53, 9 January 2015 diff hist −8 PCSX2 Documentation/Benchmarking Multithreaded PCSX2 No edit summary
- 01:5201:52, 9 January 2015 diff hist 0 N File:Sysinternal.png No edit summary current
- 01:5001:50, 9 January 2015 diff hist +4,012 N PCSX2 Documentation/Benchmarking Multithreaded PCSX2 Created page with "As most people probably know, PCSX2 is primarily a dual-thread application. The two main threads are described as such: EE/Core thread emulates the PS2's EmotionEngine (incl..."
- 01:4801:48, 9 January 2015 diff hist +47 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:4701:47, 9 January 2015 diff hist +6,383 N PCSX2 Documentation/MSVC 2008 optimizer fail Created page with "''Originally written by Jake Stine'' Over the past two years I have become dearly intimate with Microsoft's Visual C++ 2008 compiler, and the methods it uses for optimizing c..."
- 01:4701:47, 9 January 2015 diff hist +39 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:4501:45, 9 January 2015 diff hist +38 PCSX2 Documentation/PS2's Programmable DMA No edit summary
- 01:4501:45, 9 January 2015 diff hist +6,116 N PCSX2 Documentation/PS2's Programmable DMA Created page with "For those who don't know, DMA stands for Direct Memory Access, and it refers to logic circuits in a computer that allow for the automated transfer of system memory to and from..."
- 01:4401:44, 9 January 2015 diff hist +37 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:4101:41, 9 January 2015 diff hist +3,769 N PCSX2 Documentation/VirtualAlloc on Linux Created page with "''Originally written by Jake Stine'' Yes, there is a way to simulate Microsoft's VirtualAlloc behavior on Linux. Much searching of the internet did not reveal a satisfactory..."
- 01:4001:40, 9 January 2015 diff hist +7,314 N PCSX2 Documentation/Advanced memory management Created page with "''Originally written by Jake Stine'' Being an emulator of a fairly robust system (the PS2), PCSX2 typically consumes a lot of system RAM. It needs multitudes of caches and bu..."
- 01:4001:40, 9 January 2015 diff hist +77 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:3801:38, 9 January 2015 diff hist +38 PCSX2 Documentation/The return of the Commandline! No edit summary
- 01:3601:36, 9 January 2015 diff hist +2,014 N PCSX2 Documentation/The return of the Commandline! Created page with "After its absence for many moons, the Commandline functionality will finally be restored to PCSX2. Third-party frontend and config-manager authors rejoice! ... and hopefully s..."
- 01:3601:36, 9 January 2015 diff hist +45 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:3401:34, 9 January 2015 diff hist +4,628 N PCSX2 Documentation/SPU2 is more than just sound! Created page with "''Originally written by Jake Stine'' The SPU2 is the Sound Processing Unit for the Playstation 2, and works a lot like the sound card in your own PC; albeit still quite uniqu..."
- 01:3401:34, 9 January 2015 diff hist +44 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:3201:32, 9 January 2015 diff hist +11,362 N PCSX2 Documentation/Introduction to Dynamic Recompilation Created page with "''Originally written by cottonvibes'' This blog post is an introduction to dynamic recompilers (dynarecs), and hopes to provide some insight on how they work and why pcsx2 us..."
- 01:3101:31, 9 January 2015 diff hist +52 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2901:29, 9 January 2015 diff hist +3,554 N PCSX2 Documentation/A new kind of fullscreen! Created page with "''Originally written by Jake Stine'' One problem that has plagued PCSX2 since as long as most anyone can remember is it's general inflexibility and instability when flipping..."
- 01:2801:28, 9 January 2015 diff hist +40 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2701:27, 9 January 2015 diff hist +3,096 N PCSX2 Documentation/Thread Counting Created page with "''Originally written by Jake Stine'' One thing is for sure: The new 0.9.7 betas will use a lot more threads than the current 0.9.6 releases. Now this doesn't necessarily mean..."
- 01:2601:26, 9 January 2015 diff hist −3 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2601:26, 9 January 2015 diff hist +33 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2501:25, 9 January 2015 diff hist +3,981 N PCSX2 Documentation/Thread Synchronization Created page with "''Originally written by Jake Stine'' It's the year 2009, and it's almost over at that; and as anyone reading this blog well knows, multithreaded applications are the here-and..."
- 01:2501:25, 9 January 2015 diff hist +37 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2301:23, 9 January 2015 diff hist +5,413 N PCSX2 Documentation/PS2 VU (Vector Unit) Documentation Part 1 Created page with "''Originally written by cottonvibes'' This begins a series of blog posts intended for ps2 developers and ps2 emu authors. Its purpose is to give some light to some of the sec..."
- 01:2301:23, 9 January 2015 diff hist +33 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2001:20, 9 January 2015 diff hist −167 PCSX2 Documentation No edit summary
- 01:2001:20, 9 January 2015 diff hist −334 PCSX2 Documentation No edit summary
- 01:1801:18, 9 January 2015 diff hist +39 PCSX2 Documentation/What's clamping? And why do we need it? No edit summary
- 01:1801:18, 9 January 2015 diff hist +5,830 N PCSX2 Documentation/What's clamping? And why do we need it? Created page with "''Originally written by cottonvibes'' In pcsx2's advanced options dialog (if you've dared to look), you've might have noticed there's "FPU Clamp Mode" and "VU Clamp Mode" set..."
- 01:1601:16, 9 January 2015 diff hist +54 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:1501:15, 9 January 2015 diff hist −19 PCSX2 Documentation/C++ exceptions can be an optimization No edit summary
- 01:1501:15, 9 January 2015 diff hist +3,686 N PCSX2 Documentation/C++ exceptions can be an optimization Created page with "''Originally written by Jake Stine'' One of the first things I sought to do when I first started contributing to PCSX2 was to improve the emulator's overall stability and err..."
- 01:1201:12, 9 January 2015 diff hist +52 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:1001:10, 9 January 2015 diff hist +3,466 N PCSX2 Documentation/Measuring the Benefits of wxWidgets Created page with "''Originally written by Jake Stine'' One of the major changes planned for the next release of PCSX2 is a complete overhaul of the gui/frontend, switching from the current "na..."
- 01:0901:09, 9 January 2015 diff hist +2 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:0901:09, 9 January 2015 diff hist +50 PCSX2 Documentation →Excerpts from the Developer's Blog