SoulCalibur III: Difference between revisions

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(Updating issues)
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Ghosting in higher Resolutions
|IsFixed=0
|IssueLevel=0
|Description=At resolutions higher than native and using hardware DX, ghosting occurs.
|Workaround=Enable "Wild Arms Offset" in hardware hacks, gsdx plugin
}}


{{Issue
{{Issue
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|Description=Some stages are darker than normal in GSdx hardware mode.
|Description=Some stages are darker than normal in GSdx hardware mode.
|Workaround=<s>skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.</s>
|Workaround=<s>skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.</s>
:<b>This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks
:<b>This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks</b>
}}
 
{{Issue
|IssueName=Ghosting in higher Resolutions
|IsFixed=0
|IssueLevel=0
|Description=At resolutions higher than native and using hardware DX, ghosting occurs.
|Workaround=Enable "Wild Arms Offset" in hardware hacks, gsdx plugin
}}
}}