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4 bytes added ,  11:55, 9 April 2016
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==Known Issues==
 
==Known Issues==
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{{Issue
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|IssueName=Ghosting in higher Resolutions
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|IsFixed=0
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|IssueLevel=0
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|Description=At resolutions higher than native and using hardware DX, ghosting occurs.
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|Workaround=Enable "Wild Arms Offset" in hardware hacks, gsdx plugin
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}}
    
{{Issue
 
{{Issue
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|Description=Some stages are darker than normal in GSdx hardware mode.
 
|Description=Some stages are darker than normal in GSdx hardware mode.
 
|Workaround=<s>skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.</s>
 
|Workaround=<s>skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.</s>
:<b>This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks
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:<b>This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks</b>
}}
  −
 
  −
{{Issue
  −
|IssueName=Ghosting in higher Resolutions
  −
|IsFixed=0
  −
|IssueLevel=0
  −
|Description=At resolutions higher than native and using hardware DX, ghosting occurs.
  −
|Workaround=Enable "Wild Arms Offset" in hardware hacks, gsdx plugin
   
}}
 
}}
  

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