Sly Cooper and the Thievius Raccoonus: Difference between revisions
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|Comments=Runs well with recommended settings everywhere at 3x resolution. Bob tff interlacing seems to produce the best results. Finished the game without issues apart from some slowdowns on small portions of two or three levels. | |Comments=Runs well with recommended settings everywhere at 3x resolution. Bob tff interlacing seems to produce the best results. Finished the game without issues apart from some slowdowns on small portions of two or three levels. | ||
|Tester=Ratchet66 | |Tester=Ratchet66 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz | |||
|GPU=Geforce 1660 Super | |||
|Revision=1.7.0 (dev-1545) | |||
<spoiler show="Settings" hide="Hide"> | |||
* '''Speedhacks:''' | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 0 | |||
** mVU Flag Hack: ✓ | |||
** MTVU: ✓ | |||
</spoiler> | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
* Internal Resolution: 6x Native | |||
* Anisotropic Filtering: 16x | |||
</spoiler> | |||
|Sound=SPU2-X | |||
|Comments= Completed the story. Game ran near flawlessly at 6x native resolution, with minor framerate drops in one area of Chapter 3. Cell shading lines don't scale up correctly with higher resolutions, being a little too big and slightly misaligned. The fix explained under "Known Issues" does work, however I find the fix has the opposite problem of making the lines too small in 4K, which detracts from the aesthetic. In any case it's difficult to make those lines look correct in higher resolutions! To get a clear and sharp image, I found a no-interlacing patch and a motion blur removal patch and combined them together. | |||
|Tester=CynicMimic | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 06:09, 12 August 2021
Developer(s): Sucker Punch
Publisher(s): SCEA (US), SCEE (EU), SCEI (KO, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: GameRankings: 85/100, Metacritic: 86/100
Game description: Sly Cooper, the notorious international thief, is out to reclaim what is rightfully his. The family heirloom has been stolen and Sly wants it back. Get ready to infiltrate the most secure places in the world using a repertoire of sneaky moves. Tiptoe around spotlights, alarms, infrared lasers, and trip wires, while grabbing priceless jewels and emptying casinos. Stealth and smarts are all you need as you dodge security guards, run across rooftops, and escape with your tail intact.
The game focuses on the eponymous protagonist and master thief Sly Cooper and his gang, Bentley the Turtle and Murray the Hippo, as they seek out the Fiendish Five to recover his family's "Thievius Raccoonus", a book with the accumulation of all of Sly's ancestors' thieving moves.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 (r4600) | GSdx 0.1.16 |
|
BIOS: USA v01.60, Full speed, no visible or audible errors. | Sgtnapalm |
NTSC-U | ? |
|
0.9.8 (r4600)
|
GSdx 0.1.16 |
|
BIOS: USA v02.00, FPS: 59-60, Full speed, no visible or audible errors. Using "Direc3D10 (Software)" with native resolution. All 4 cores, Not using discrete Graphics card. 4GB DDR3 RAM 1600 MHz G-skill | Individuality |
NTSC-U | Windows |
|
1.1.0 (r5492) | GSdx SSE41 (r5464) |
|
Runs near full speed. | |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 (r5873) | GSdx 0.1.16 (r5875) |
|
Game runs well and looks great with Direct3D10 (Hardware) and 6X native resolution at 60 FPS. No need for any hacks. BIOS v2.0 was used. | Zrooney |
PAL | Windows 10 Pro x64 |
|
1.5.0 | GSdx SSE4 | SPU2-X | Finished the game and didn't have any issues. Used only recommended speed hacks, although sometimes in Mesa City I had to slide VU Cycle Stealing to -2. | GouStoulos |
PAL | Windows 8.1 x64 |
|
1.5.0 (075a9f3) | GSdx 1.1.0 AVX2
|
|
Runs well with recommended settings everywhere at 3x resolution. Bob tff interlacing seems to produce the best results. Finished the game without issues apart from some slowdowns on small portions of two or three levels. | Ratchet66 |
NTSC-U | Windows 10 |
|
1.7.0 (dev-1545)
|
GSdx
|
SPU2-X | Completed the story. Game ran near flawlessly at 6x native resolution, with minor framerate drops in one area of Chapter 3. Cell shading lines don't scale up correctly with higher resolutions, being a little too big and slightly misaligned. The fix explained under "Known Issues" does work, however I find the fix has the opposite problem of making the lines too small in 4K, which detracts from the aesthetic. In any case it's difficult to make those lines look correct in higher resolutions! To get a clear and sharp image, I found a no-interlacing patch and a motion blur removal patch and combined them together. | CynicMimic |
Trivia
- Original names: 怪盗 スライ・クーパー (SCPS-15036), 슬라이 쿠퍼 전설의 비법서를 찾아서 (SCKA-20004)
- Also known as Kaitou Sly Cooper (JP), Sly Raccoon (EU)
Known Issues
Incorrect Line Upscaling
- Status: Active
- Type: Minor
- Description: When upscaling the game to a higher resolution, the cel shaded black lines become too big and aren't in the right place.
- Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".
Note: The black lines become small but they are still there.
Black dots during events
- Status: Active
- Type: Minor
- Description: During the conversations between Sly and his gang during the level, some black dots appear on gang faces.
- Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".
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- Games rated A in Japan
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