Sly 2: Band of Thieves: Difference between revisions

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{{Issue
{{Issue
|IssueName=Agressive black lines on objects
|IssueName=Incorrect Line Upscaling
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When upscaling the game to higher resolution, the cel shaders black lines become too big and arent In their right place.  
|Description=When upscaling the game to higher resolution, the cel shader black lines become too big and arent In their right place.  
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".  
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".  
Note: The black lines become small but they are still there.  
Note: The black lines become small but they are still there.  
}}
{{Issue
|IssueName=Slow Motion happening in certain areas of the game
|IsFixed=0
|IssueLevel=0
|Description=When in certain areas or when certain things are on screen at the same time the speed drops for some reason causing the game to feel like its in slow motion
|Workaround=Under speedhacks slide the VU Cycle Stealing to the right until the issue no longer happens.
Note: No noticable side effects from this.Also this was tested on PCSX2 1.4.0 with EE Cyclerate set to 2 with Enable fast CDVD on. GSdx was also using the SSE41 plugin with the following settings Dx11(hw), internal resolution 3x, Texture Filtering Nearest, Full CRC. HW hacks were Alpha and Alpha stencil with Preload Data Frame and sprite set to half. Graphics card being a RX 460 and the CPU model was a ryzen 1500x
Update: If the above does not help, setting the Clamping Mode option in the VUs menu under Emulation Settings to 'Extra' seems to help a great deal. Note that this issue is compounded by higher internal resolutions under your video plugin setting, so set the clamping mode and then reduce the internal resolution setting until the game runs consistently at full speed. This bug is worse in 1.7.0 build.
}}
{{Issue
|IssueName=Incorrect Geometric Shadows
|IsFixed=0
|IssueLevel=0
|Description=Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground.
|Workaround=Use the DirectX 11 Renderer instead of OpenGL.
}}
}}


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