Sly 2: Band of Thieves: Difference between revisions

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Reverted edits by RedDevilus (talk) to last revision by Vaas Kahn Grim
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m (Reverted edits by RedDevilus (talk) to last revision by Vaas Kahn Grim)
Tag: Rollback
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|ko_rating        = ALL
|ko_rating        = ALL
|eu_rating        = 3+
|eu_rating        = 3+
|au_rating        = PG
|na_rating_text    = Cartoon Violence
|na_rating_text    = Cartoon Violence
|na_rating        = E
|na_rating        = E
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|french            = SCES-52529
|french            = SCES-52529
|german            = SCES-52529
|german            = SCES-52529
|english          = SCES-52529 & SCUS-97316
|english          = SCES-52529 & SCUS-97316 & SCUS-97415 & SCUS-97519 & SCUS-97457
|widescreenpatch  = 1
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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|serialsNTSCJ      = SCPS-15090<br />SCKA-20044
|serialsNTSCJ      = SCPS-15090<br />SCKA-20044
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 24, 2005 <small>(Korea)</small><br />June 16, 2005<br />April 27, 2006 <small>(BigHit Series)</small>
|releasedateNTSCJ  = February 24, 2005 <small>(Korea)</small><br />June 16, 2005<br />April 27, 2006 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Comments=Speedhacks: MTVU Enabled - Default Preset 2 (Safe) Emulation settings, 1080p, 3x Internal Resolution, and MSAA 4x with absolutely no lag during cutscenes and large maps like older PCSX2 versions. Also recommend TC offset X 280, Y 580 as best I could get to fix ghosting. MSAA doesn't seem to have any defects, except for slight texture forming which an untrained eye cannot see. Still has shadow bounding box issues in the titlescreen intro and a couple other areas. Alpha stencil fixes this but breaks model shadows. There is noticeable health bar bounding issues that flicker, but it doesn't bother gameplay.
|Comments=Speedhacks: MTVU Enabled - Default Preset 2 (Safe) Emulation settings, 1080p, 3x Internal Resolution, and MSAA 4x with absolutely no lag during cutscenes and large maps like older PCSX2 versions. Also recommend TC offset X 280, Y 580 as best I could get to fix ghosting. MSAA doesn't seem to have any defects, except for slight texture forming which an untrained eye cannot see. Still has shadow bounding box issues in the titlescreen intro and a couple other areas. Alpha stencil fixes this but breaks model shadows. There is noticeable health bar bounding issues that flicker, but it doesn't bother gameplay.
|Tester={{ForumUser|Troop116rules}}
|Tester={{ForumUser|Troop116rules}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro x64
|CPU=Intel Xeon X5460 4Ghz
|GPU=EVGA GTX480 SSC @830 Core
|Revision=1.5.0
|Graphics=GSdx32-SSE4
|Sound=SPU2-X
|Comments=BIOS: Europe v1.6
Finished the game and didnt have any issues. Used only recommended speed hacks, and EE set to -2
|Tester=GouStoulos
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Home x64
|CPU=Intel Core 6600K
|GPU=Palit Geforce GTX 1060 6GB
|Revision=1.5.0
|Graphics=GSdx32-AVX
*Mode: HW OpenGL
*Disabled "Allow 8-bit textures"
*Skipdraw = 1
|Sound=Spu2-X
|Comments=BIOS: Europe v1.6
Restricting 8-bit textures led to the game being 100% playable with no slowdowns
|Tester=Sauce_dip
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Also known as '''Kaitou Sly Cooper 2''' (JP)
* Also known as '''Kaitou Sly Cooper 2''' (JP)


<!-- Remove comment signs and add issues here -->
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Incorrect Line Upscaling
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=When upscaling the game to higher resolution, the cel shader black lines become too big and arent In their right place.
|Workaround=
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".
Note: The black lines become small but they are still there.
}}
 
{{Issue
|IssueName=Slow Motion happening in certain areas of the game
|IsFixed=0
|IssueLevel=0
|Description=When in certain areas or when certain things are on screen at the same time the speed drops for some reason causing the game to feel like its in slow motion
|Workaround=Under speedhacks slide the VU Cycle Stealing to the right until the issue nolonger happens.
Note: No noticable side effects from this.Also this was tested on PCSX2 1.4.0 with EE Cyclerate set to 2 with Enable fast CDVD on. GSdx was also using the SSE41 plugin with the following settings Dx11(hw), internal resolution 3x, Texture Filtering Nearest, Full CRC. HW hacks were Alpha and Alpha stencil with Preload Data Frame and sprite set to half. Graphics card being a RX 460 and the CPU model was a ryzen 1500x
}}
}}
-->


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