Sly 2: Band of Thieves: Difference between revisions

Linux status NTSC-U.
No edit summary
(Linux status NTSC-U.)
 
(8 intermediate revisions by 7 users not shown)
Line 10: Line 10:
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link]
|korean            =  SCKA-20044
|korean            =  SCKA-20044
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sly-2-band-of-thieves Metacritic]|88/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/sly-2-band-of-thieves Metacritic]|88/100}}
|japan_rating      = A
|japan_rating      = A
|ko_rating        = ALL
|ko_rating        = ALL
Line 37: Line 37:
|releasedateNTSCU  = September 14, 2004<br />2005 <small>(Greatest Hits)</small>
|releasedateNTSCU  = September 14, 2004<br />2005 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
Line 201: Line 201:




<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Manjaro
|CPU=?
|CPU=Ryzen 7 5800X
|GPU=?
|GPU=GTX 1070
|Revision=?
|Revision=v1.7.5584
|Graphics=?
|Graphics=Default
|Sound=?
|Sound=Default
|Comments=?
|Comments=Game runs excellently from start to finish. No recollection of graphical issues, but I would need to be more thorough to call this perfect.
|Tester=?
|Tester=TheTechnician27
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
==Trivia==
Line 226: Line 224:


{{Issue
{{Issue
|IssueName=Incorrect Line Upscaling
|IssueName=Outline aliasing
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When upscaling the game to higher resolution, the cel shader black lines become too big and arent In their right place.  
|Description=Because PCSX2 does not implement edge antialiasing in Hardware mode, many of the outlines are jagged (aliased).
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".
|Workaround=Use Software mode.
Note: The black lines become small but they are still there.  
}}
}}
==Fixed Issues==


{{Issue
{{Issue
|IssueName=Slow Motion happening in certain areas of the game
|IssueName=Incorrect Line Upscaling
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When in certain areas or when certain things are on screen at the same time the speed drops for some reason causing the game to feel like its in slow motion
|Description=When upscaling the game to higher resolution, the cel shader outlines become too thick and aren't in their right place.
|Workaround=Under speedhacks slide the VU Cycle Stealing to the right until the issue no longer happens. If that doesn't work, setting the Clamping Mode option in the VUs menu under Emulation Settings to 'Extra' seems to help a great deal. Note that this issue is compounded by higher internal resolutions under your video plugin setting, so set the clamping mode and then reduce the internal resolution setting until the game runs consistently at full speed.
|Workaround=Resolved sometime ago in 1.7.X builds. For older versions, consider ticking the "Disable Safe Features" hack.
Note: No noticable side effects from this.Also this was tested on PCSX2 1.4.0 with EE Cyclerate set to 2 with Enable fast CDVD on. GSdx was also using the SSE41 plugin with the following settings Dx11(hw), internal resolution 3x, Texture Filtering Nearest, Full CRC. HW hacks were Alpha and Alpha stencil with Preload Data Frame and sprite set to half. Graphics card being a RX 460 and the CPU model was a ryzen 1500x
}}
}}


{{Issue
{{Issue
|IssueName=Incorrect Geometric Shadows
|IssueName=Incorrect Geometric Shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground.
|Description=Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground.
|Workaround=Use the DirectX 11 Renderer instead of OpenGL.
|Workaround=Use the DirectX 11 Renderer instead of OpenGL.
}}
{{Issue
|IssueName=No Dynamic Shadows
|IsFixed=1
|IssueLevel=1
|Description=Dynamic shadows, such as on characters and mobile objects, are not rendered using Direct3D 11 in builds as late as 1.6.0. This can have adverse effects during gameplay, as some segments use shadows to warn of incoming obstacles.
|Workaround=Resolved in 1.7.X builds.
}}
}}


ninja
850

edits