Sly 2: Band of Thieves: Difference between revisions

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Linux status NTSC-U.
m (Reverted edits by RedDevilus (talk) to last revision by Vaas Kahn Grim)
Tag: Rollback
(Linux status NTSC-U.)
 
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|gamefaqslink      = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link]
|korean            =  SCKA-20044
|korean            =  SCKA-20044
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sly-2-band-of-thieves Metacritic]|88/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/sly-2-band-of-thieves Metacritic]|88/100}}
|japan_rating      = A
|japan_rating      = A
|ko_rating        = ALL
|ko_rating        = ALL
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|releasedateNTSCU  = September 14, 2004<br />2005 <small>(Greatest Hits)</small>
|releasedateNTSCU  = September 14, 2004<br />2005 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Manjaro
|CPU=?
|CPU=Ryzen 7 5800X
|GPU=?
|GPU=GTX 1070
|Revision=?
|Revision=v1.7.5584
|Graphics=?
|Graphics=Default
|Sound=?
|Sound=Default
|Comments=?
|Comments=Game runs excellently from start to finish. No recollection of graphical issues, but I would need to be more thorough to call this perfect.
|Tester=?
|Tester=TheTechnician27
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
==Trivia==
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Outline aliasing
|IsFixed=0
|IssueLevel=0
|Description=Because PCSX2 does not implement edge antialiasing in Hardware mode, many of the outlines are jagged (aliased).
|Workaround=Use Software mode.
}}
==Fixed Issues==


{{Issue
{{Issue
|IssueName=Incorrect Line Upscaling
|IssueName=Incorrect Line Upscaling
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When upscaling the game to higher resolution, the cel shader black lines become too big and arent In their right place.  
|Description=When upscaling the game to higher resolution, the cel shader outlines become too thick and aren't in their right place.  
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".
|Workaround=Resolved sometime ago in 1.7.X builds. For older versions, consider ticking the "Disable Safe Features" hack.
Note: The black lines become small but they are still there.  
}}
}}


{{Issue
{{Issue
|IssueName=Slow Motion happening in certain areas of the game
|IssueName=Incorrect Geometric Shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When in certain areas or when certain things are on screen at the same time the speed drops for some reason causing the game to feel like its in slow motion
|Description=Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground.
|Workaround=Under speedhacks slide the VU Cycle Stealing to the right until the issue nolonger happens.
|Workaround=Use the DirectX 11 Renderer instead of OpenGL.
Note: No noticable side effects from this.Also this was tested on PCSX2 1.4.0 with EE Cyclerate set to 2 with Enable fast CDVD on. GSdx was also using the SSE41 plugin with the following settings Dx11(hw), internal resolution 3x, Texture Filtering Nearest, Full CRC. HW hacks were Alpha and Alpha stencil with Preload Data Frame and sprite set to half. Graphics card being a RX 460 and the CPU model was a ryzen 1500x
}}
 
{{Issue
|IssueName=No Dynamic Shadows
|IsFixed=1
|IssueLevel=1
|Description=Dynamic shadows, such as on characters and mobile objects, are not rendered using Direct3D 11 in builds as late as 1.6.0. This can have adverse effects during gameplay, as some segments use shadows to warn of incoming obstacles.
|Workaround=Resolved in 1.7.X builds.
}}
}}


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