Sly 2: Band of Thieves: Difference between revisions

Linux status NTSC-U.
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(Linux status NTSC-U.)
 
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|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/sly-2-band-of-thieves Metacritic]|88/100}}
|korean            =  SCKA-20044
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/sly-2-band-of-thieves Metacritic]|88/100}}
|japan_rating      = A
|japan_rating      = A
|ko_rating        = ALL
|ko_rating        = ALL
|eu_rating        = 3+
|eu_rating        = 3+
|au_rating        = PG
|na_rating_text    = Cartoon Violence
|na_rating_text    = Cartoon Violence
|na_rating        = E
|na_rating        = E
Line 19: Line 21:
|norwegian        = SCES-52529
|norwegian        = SCES-52529
|finnish          = SCES-52529
|finnish          = SCES-52529
|japanese          = SCPS-15090
|danish            = SCES-52529
|danish            = SCES-52529
|swedish          = SCES-52529
|swedish          = SCES-52529
Line 26: Line 29:
|french            = SCES-52529
|french            = SCES-52529
|german            = SCES-52529
|german            = SCES-52529
|english          = SCES-52529 & SCUS-97316
|english          = SCES-52529 & SCUS-97316 & SCUS-97415 & SCUS-97519 & SCUS-97457
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|releasedateNTSCU  = September 14, 2004<br />2005 <small>(Greatest Hits)</small>
|releasedateNTSCU  = September 14, 2004<br />2005 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15090
|serialsNTSCJ      = SCPS-15090<br />SCKA-20044
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 24, 2005<br />June 16, 2005<br />April 27, 2006 <small>(BigHit Series)</small>
|releasedateNTSCJ  = February 24, 2005 <small>(Korea)</small><br />June 16, 2005<br />April 27, 2006 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 150: Line 154:
|Comments=EE/VU Rounding: Chop/Zero, Game plays at very slow FPS for me, steady 20FPS during every part of the game., Still existing graphical errors, such as pixelation and etc.
|Comments=EE/VU Rounding: Chop/Zero, Game plays at very slow FPS for me, steady 20FPS during every part of the game., Still existing graphical errors, such as pixelation and etc.
|Tester={{ForumUser|JBoughter}}
|Tester={{ForumUser|JBoughter}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel i7-4790k @ 4.0GHz
|GPU=Nvidia GTX 970 4GB
|Revision=1.4.0 2016-01-08
|Graphics=GSdx 2016-01-05
*Mode: HW DX11
|Sound=*SPU2-X 2015-12-31
*LilyPad 2015-12-31 0.11.0
|Comments=Speedhacks: MTVU Enabled - Default Preset 2 (Safe) Emulation settings, 1080p, 3x Internal Resolution, and MSAA 4x with absolutely no lag during cutscenes and large maps like older PCSX2 versions. Also recommend TC offset X 280, Y 580 as best I could get to fix ghosting. MSAA doesn't seem to have any defects, except for slight texture forming which an untrained eye cannot see. Still has shadow bounding box issues in the titlescreen intro and a couple other areas. Alpha stencil fixes this but breaks model shadows. There is noticeable health bar bounding issues that flicker, but it doesn't bother gameplay.
|Tester={{ForumUser|Troop116rules}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro x64
|CPU=Intel Xeon X5460 4Ghz
|GPU=EVGA GTX480 SSC @830 Core
|Revision=1.5.0
|Graphics=GSdx32-SSE4
|Sound=SPU2-X
|Comments=BIOS: Europe v1.6
Finished the game and didnt have any issues. Used only recommended speed hacks, and EE set to -2
|Tester=GouStoulos
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Home x64
|CPU=Intel Core 6600K
|GPU=Palit Geforce GTX 1060 6GB
|Revision=1.5.0
|Graphics=GSdx32-AVX
*Mode: HW OpenGL
*Disabled "Allow 8-bit textures"
*Skipdraw = 1
|Sound=Spu2-X
|Comments=BIOS: Europe v1.6
Restricting 8-bit textures led to the game being 100% playable with no slowdowns
|Tester=Sauce_dip
}}
}}
{{TestingFooter}}
{{TestingFooter}}




<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Manjaro
|CPU=?
|CPU=Ryzen 7 5800X
|GPU=?
|GPU=GTX 1070
|Revision=?
|Revision=v1.7.5584
|Graphics=?
|Graphics=Default
|Sound=?
|Sound=Default
|Comments=?
|Comments=Game runs excellently from start to finish. No recollection of graphical issues, but I would need to be more thorough to call this perfect.
|Tester=?
|Tester=TheTechnician27
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
==Trivia==
* Original names: '''怪盗スライ・クーパー2''' (SCPS-15090)
* Original names: '''怪盗スライ・クーパー2''' (SCPS-15090), '''슬라이 쿠퍼 2 괴도 브라더스 대작전''' (SCKA-20044)
* Also known as '''Kaitou Sly Cooper 2''' (JP)
* Also known as '''Kaitou Sly Cooper 2''' (JP)


<!-- Remove comment signs and add issues here -->
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Outline aliasing
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Because PCSX2 does not implement edge antialiasing in Hardware mode, many of the outlines are jagged (aliased).
|Workaround=
|Workaround=Use Software mode.
}}
 
==Fixed Issues==
 
{{Issue
|IssueName=Incorrect Line Upscaling
|IsFixed=1
|IssueLevel=0
|Description=When upscaling the game to higher resolution, the cel shader outlines become too thick and aren't in their right place.
|Workaround=Resolved sometime ago in 1.7.X builds. For older versions, consider ticking the "Disable Safe Features" hack.
}}
 
{{Issue
|IssueName=Incorrect Geometric Shadows
|IsFixed=1
|IssueLevel=0
|Description=Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground.
|Workaround=Use the DirectX 11 Renderer instead of OpenGL.
}}
 
{{Issue
|IssueName=No Dynamic Shadows
|IsFixed=1
|IssueLevel=1
|Description=Dynamic shadows, such as on characters and mobile objects, are not rendered using Direct3D 11 in builds as late as 1.6.0. This can have adverse effects during gameplay, as some segments use shadows to warn of incoming obstacles.
|Workaround=Resolved in 1.7.X builds.
}}
}}
-->


==The gallery==
==The gallery==
ninja
850

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