SkyGunner: Difference between revisions
(Added a testing case for NTSC-U and cleaned up the previous testing case to not make it take up half the page.) |
(autogenerated import) |
||
Line 79: | Line 79: | ||
|GPU=NVIDIA GeForce GTX 1070 | |GPU=NVIDIA GeForce GTX 1070 | ||
|Revision=1.5.0-dev-3291 | |Revision=1.5.0-dev-3291 | ||
< | <!-- | ||
* Speedhacks Preset: 2 | * Speedhacks Preset: 2 | ||
--> | |||
|Graphics=GSdx 1.1.0 gsdx32-avx2 | |Graphics=GSdx 1.1.0 gsdx32-avx2 | ||
< | <!-- | ||
** DirectX 11 (Hardware) | ** DirectX 11 (Hardware) | ||
** Resolution: 3x Native (~1080p) | ** Resolution: 3x Native (~1080p) | ||
** Enable FXAA: ON | ** Enable FXAA: ON | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
Line 101: | Line 101: | ||
|GPU=NVIDIA GeForce GTX 1070 8GB | |GPU=NVIDIA GeForce GTX 1070 8GB | ||
|Revision=1.7.2184 | |Revision=1.7.2184 | ||
< | <!-- | ||
* Enable Widescreen Patches: ✓ | * Enable Widescreen Patches: ✓ | ||
* Preset: 3 (Balanced) | * Preset: 3 (Balanced) | ||
--> | |||
|Graphics=OpenGL | |Graphics=OpenGL | ||
< | <!-- | ||
* Interlacing: Bob tff | * Interlacing: Bob tff | ||
* Internal Resolution: 5x Native | * Internal Resolution: 5x Native | ||
Line 112: | Line 112: | ||
* Dithering: Scaled | * Dithering: Scaled | ||
* Blending Accuracy: High | * Blending Accuracy: High | ||
--> | |||
|Sound=built-in | |Sound=built-in | ||
|Comments=BIOS: USA v02.30. Goes ingame and runs stable at full speed with 5x res + my settings. I recommend running 5x res for 1080p displays as it eliminates almost all aliasing/jaggies. I also strongly recommend setting Interlacing to "Bob tff", leaving it at "Automatic" seems to set it to "Blend bff" which makes everything more blurry. The widescreen patch works but still stretches your HUD. I played through the first couple of missions and didn't run into any issues. | |Comments=BIOS: USA v02.30. Goes ingame and runs stable at full speed with 5x res + my settings. I recommend running 5x res for 1080p displays as it eliminates almost all aliasing/jaggies. I also strongly recommend setting Interlacing to "Bob tff", leaving it at "Automatic" seems to set it to "Blend bff" which makes everything more blurry. The widescreen patch works but still stretches your HUD. I played through the first couple of missions and didn't run into any issues. |
Revision as of 04:17, 7 January 2022
Developer(s): Pixel Arts
Publisher(s): SCEI (JP), Atlus (US)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic: 75/100
Game description: Sky Gunner follows the story of three ace pilots--Ciel, Copain, and Femme--who are hired to protect the Eternal Engine, which is capable of perpetual motion. Little do they know that the criminal genius Ventre plans to use the town's celebration aboard the luxury airship Merveilleux as an opportunity to steal the Eternal Engine for his own evil ends. Now, as one of the three Sky Gunners, you must use specialized flying machines, advanced maneuvers, and special weapons to defeat the evil forces of Ventre.
An arcade flying game with 3 selectable pilots and planes. Game is devided into levels. Inside a level you can free roam and complete the given objectives. Some missions can have multiple outcomes, which not necessary result in a failure. The game's setting and art style has elements of steampunk.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
|
17 01 2013 1.1.0 r5517- | GSdx 5464 SSE41 |
|
Runs above full speed. | |
NTSC-U | ? |
|
1.1.0. r5628 | GSdx r5631 |
|
Be aware that MTVU hack causes the game to freeze at loading the next mission and when saving the game to the memory card!, The game runs mostly smooth 50-60 FPS. In larger open world areas and during heavy fighting it can slow to 40 or so. Surprisingly heavy on system resources. | Yuri |
NTSC-U | Windows 10 Pro |
|
1.5.0-dev-3291 | GSdx 1.1.0 gsdx32-avx2 |
|
BIOS: USA 2.0 - Game runs at a steady 60fps with no graphical issues noticed so far. | NullNOVA |
NTSC-U | Windows 10 Pro 64-bit |
|
1.7.2184 | OpenGL | built-in | BIOS: USA v02.30. Goes ingame and runs stable at full speed with 5x res + my settings. I recommend running 5x res for 1080p displays as it eliminates almost all aliasing/jaggies. I also strongly recommend setting Interlacing to "Bob tff", leaving it at "Automatic" seems to set it to "Blend bff" which makes everything more blurry. The widescreen patch works but still stretches your HUD. I played through the first couple of missions and didn't run into any issues. | TomBoss |
Trivia
- Original names: スカイガンナー (SCPS-11006)
- Widescreen support with widescreen patch: System --> Game Settings --> Enable Widescreen Patches
- NTSC-U version features Japanese and English audio with English text/subtitles