Simple 2000 Series Vol. 55: The Catfight: Joneko Densetsu: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            = Cover_Simple_2000_Series_Vol_55_The_Catfight_Joneko_Densetsu.jpg
|image            = Cover_Simple_2000_Series_Vol_55_The_Catfight_Joneko_Densetsu.jpg
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|genre            = Fighting, Action
|genre            = Fighting, Action
|wikipedia        =  
|wikipedia        =  
|gamefaqslink      = [https://www.gamefaqs.com/ps2/921067-fighting-angels Link]
|reviewlinks      = 
|gameinfo          = Simple 2000 Series Vol 55: The Catfight (Onna Neko Densetsu or Joneko Densetsu), or simply Fighting Angels in Europe, is an all-bikini-girl fighter which allows you to choose from one of ten characters (one character, boss character, is unlockable) and up to 11 different costumes (9 of which are shared among the different characters). The game plays as a fully 3D arena fighting game which implements common fighter features such as ''basic moves and combos'', ''guard and counter guard system'', ''a "Sexy"/"Love" meter system which allows an enhanced countering (unleashes a quick counter move automatically after guarding against the move) action and, when full, provides a super move called "Sexy Dance" which unleashes a powerful combo.''<br />
|gameinfo          = Simple 2000 Series Vol 55: The Catfight (Onna Neko Densetsu or Joneko Densetsu), or simply Fighting Angels in Europe, is an all-bikini-girl fighter which allows you to choose from one of ten characters (one character, boss character, is unlockable) and up to 11 different costumes (9 of which are shared among the different characters). The game plays as a fully 3D arena fighting game which implements common fighter features such as ''basic moves and combos'', ''guard and counter guard system'', ''a "Sexy"/"Love" meter system which allows an enhanced countering (unleashes a quick counter move automatically after guarding against the move) action and, when full, provides a super move called "Sexy Dance" which unleashes a powerful combo.''<br />
As for game modes, it provides two types of matches - regular battles and weapon matches, the latter of which randomly spawns a weapon in some part of the ring which can either be a ''Bat w/ Nails'', ''Katana'', ''Steel Chair'', ''Assault Rifle''. These weapons have a limited number of uses (about 4, regardless of whether they hit the opponent or not) and when the only weapon is "lost" or "destroyed" another one will spawn at one of the four corners of the arena.<br />
As for game modes, it provides two types of matches - regular battles and weapon matches, the latter of which randomly spawns a weapon in some part of the ring which can either be a ''Bat w/ Nails'', ''Katana'', ''Steel Chair'', ''Assault Rifle''. These weapons have a limited number of uses (about 4, regardless of whether they hit the opponent or not) and when the only weapon is "lost" or "destroyed" another one will spawn at one of the four corners of the arena.<br />
In short, Fighting Angels can be fun but simple fighter game, especially if you don't mind (or are into) the scantily-clad-women-beating-the-crap-out-of-each-other-while-being-cute (except for when they bring the weapons out: especially the assault rifle) type of thing...
In short, Fighting Angels can be fun but simple fighter game, especially if you don't mind (or are into) the scantily-clad-women-beating-the-crap-out-of-each-other-while-being-cute (except for when they bring the weapons out: especially the assault rifle) type of thing...
|reviewlinks      =
<!-- General props -->
|gamefaqslink      = [http://www.gamefaqs.com/ps2/921067-fighting-angels Link]
|numberofplayers  = 2
|sw-rendering-only = 1
|widescreenpatch  = 1
|eu_rating        = 12+
|eu_rating        = 12+
|ko_rating        = 18
|ko_rating        = 18
|numberofplayers  = 2
|japan_rating      = B
|japan_rating      = B
<!-- Language props -->
|english          = SLES-53408
|english          = SLES-53408
|japanese          = SLPM-62494
|japanese          = SLPM-62494
|widescreenpatch  = 1
|sw-rendering-only = 1
|korean            = SLKA-15041
|korean            = SLKA-15041
<!-- NTSC-U props -->
|NTSCU            = 0
|serialsNTSCU      =
|CRCsNTSCU        =
|releasedateNTSCU  =
|statusNTSCU      =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel core i5 7200U @ 2.5GHz
|CPU=Intel Core i5-7200U @ 2.50 GHz
|GPU=Intel HD Graphics 620
|GPU=Intel HD Graphics 620
|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSDx 1.0.0 (gsdx32-avx)
|Graphics=GSdx 1.0.0 AVX
|Sound=SPU2-X 2.0.0
|Sound=
|Comments=The game runs smoothly at both 50hz and 60hz (50fps and 60fps respectively). However, the game can only be run in SW mode (D3D9, D3D11, OGL) as running in HW mode causes severe colour distortion and afterimaging, most noticeable during intro videos, View mode and during matches. (See images below).
* SPU2-X 2.0.0
* ?
|Comments=The game runs smoothly at both 50 Hz and 60 Hz(50 FPS and 60 FPS respectively). However, the game can only be run in software mode (D3D9, D3D11, OGL) as running in hardware mode causes severe colour distortion and afterimaging, most noticeable during intro videos, View mode and during matches. (See images below).
|Tester=Just-SA-Gamer000
|Tester=Just-SA-Gamer000
}}
}}
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|Region=NTSCJ
|Region=NTSCJ
|OS=Windows
|OS=Windows
|CPU=Intel core i5 7200U @ 2.5GHz
|CPU=Intel core i5-7200U @ 2.50 GHz
|GPU=Intel HD Graphics 620
|GPU=Intel HD Graphics 620
|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSDx 1.0.0 (gsdx32-avx)
|Graphics=GSdx 1.0.0 AVX
|Sound=SPU2-X 2.0.0
|Sound=
|Comments=The game runs smoothly (60fps). However, the game can only be run in SW mode (D3D9, D3D11, OGL) as running in HW mode causes severe colour distortion and afterimaging/overdraw, most noticeable during intro videos, View mode and during matches. (See images below). The problem appears to be related to poor/no refreshing of every frame - probably some issue with HW (no-)calls to gfx driver or something.
* SPU2-X 2.0.0
* ?
|Comments=The game runs smoothly (60 FPS). However, the game can only be run in software mode (D3D9, D3D11, OGL) as running in hardware mode causes severe colour distortion and afterimaging/overdraw, most noticeable during intro videos, View mode and during matches. (See images below). The problem appears to be related to poor/no refreshing of every frame - probably some issue with hardware (no-)calls to graphics driver or something.
|Tester=Just-SA-Gamer000
|Tester=Just-SA-Gamer000
}}
}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


==Trivia==
==Trivia==
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
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|IssueName=Severe colouring distortion and afterimaging
|IssueName=Severe colouring distortion and afterimaging
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=2
|Description=When running the game in Hardware Mode (HW) the game produces a weird overlapping/distortion of colours ingame causing the models, background and arena to become indistinguishable due to the mix of colours thus making the game unplayable in this mode
|Description=A weird overlapping/distortion of colours ingame causes the models, background and arena to become indistinguishable due to the mix of colours.
|Workaround=The game must be run in Software Mode (SW).
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
}}




<!--
File:Simple_2000_Series_Vol_55_The_Catfight_Onna_Neko_Densetsu_Title.jpg|Fighting Angels (EU) Title Menu (SLES 53408)
File:Simple_2000_Series_Vol_55_The_Catfight_Onna_Neko_Densetsu_View.jpg|Fighting Angels (EU) View Mode (SLES 53408)
File:Simple_2000_Series_Vol_55_The_Catfight_Onna_Neko_Densetsu_Select.jpg|Fighting Angels (EU) Select Menu (SLES 53408)
File:Simple_2000_Series_Vol_55_The_Catfight_Onna_Neko_Densetsu_Select.jpg|Fighting Angels (NTSC-J) Select Menu (SLPM 62494)
File:Simple_2000_Series_Vol_55_The_Catfight_Onna_Neko_Densetsu_Match_Normal.jpg|Fighting Angels (EU) Regular Match (SLES 53408)
File:Simple_2000_Series_Vol_55_The_Catfight_Onna_Neko_Densetsu_Match_Weapon.jpg|Fighting Angels (NTSC-J) Weapon Match (SLPM 62494)
File:Simple_2000_Series_Vol_55_The_Catfight_Onna_Neko_Densetsu_HW_Glitch.jpg|Fighting Angels (EU) Hardware Mode Glitch Colour Distortion (SLES 53408)
-->
==The gallery==
==The gallery==
<gallery>
<gallery>
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File:Simple_2000_Series_Vol._55_The_Catfight_Joneko_Densetsu_Forum_2.jpg|Simple 2000 Series Vol. 55: The Catfight: Joneko Densetsu (SLPM 62494)
File:Simple_2000_Series_Vol._55_The_Catfight_Joneko_Densetsu_Forum_2.jpg|Simple 2000 Series Vol. 55: The Catfight: Joneko Densetsu (SLPM 62494)
</gallery>
</gallery>
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Fighting-Angels-SLES-53408-E--28996 Fighting Angels (SLES 53408) (E)]
*[http://forums.pcsx2.net/Thread-Fighting-Angels-SLES-53408-E--28996 Fighting Angels (SLES 53408) (E)]
*[http://forums.pcsx2.net/Thread-Simple-2000-Series-Vol-55-The-Catfight-Joneko-Densetsu-SLPM-62494-J--29197 Simple 2000 Series - Vol. 55 - The Catfight - Joneko Densetsu (SLPM 62494) (J)]}}
*[http://forums.pcsx2.net/Thread-Simple-2000-Series-Vol-55-The-Catfight-Joneko-Densetsu-SLPM-62494-J--29197 Simple 2000 Series - Vol. 55 - The Catfight - Joneko Densetsu (SLPM 62494) (J)]}}
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