Silent Hill 3: Difference between revisions

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|Comments=OpenGL HW produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.)
|Comments=OpenGL HW produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.)
|Tester=starkeysuper64
|Tester=starkeysuper64
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel Core i7 2600
|GPU=AMD Radeon 7790 1GB
|Revision=1.5.0 dev-1682 (git)
|Graphics=GSdx MSVC 19.00 AVX
*Renderer: OpenGL HW
*Res: 3x
|Sound=SPU2-X 2.0.0
*Module: XAudio 2
*Interpolation: Linear
Lilypad 0.11.0
|Comments= Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer.
|Tester=xVxXPrinceXxVx
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
ninja
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