Silent Hill 3: Difference between revisions

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|Comments=Use OpenGL Hardware Renderer, turn Hardware Depth On and set Blending Unit Accuracy to at least "Medium" to get the most accurate graphical experience. Runs smoothly, even at higher internal resolutions.
|Comments=Use OpenGL Hardware Renderer, turn Hardware Depth On and set Blending Unit Accuracy to at least "Medium" to get the most accurate graphical experience. Runs smoothly, even at higher internal resolutions.
|Tester=FlatOut
|Tester=FlatOut
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=Intel Xeon E5606 @ 2.14GHz (x2)
|GPU=AMD Radeon HD 6950 1GB
|Revision=1.4.0
|Graphics=GSdx MSVC 19.00 SSE4
*Renderer: OpenGL HW
*Res: Native
|Sound=SPU2-X 2.0.0
*Lilypad 0.11.0
|Comments=OpenGL HW produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.)
|Tester=starkeysuper64
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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