Silent Hill 3: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 35: Line 35:
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = May 23, 2003
|releasedatePAL    = May 23, 2003
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
Line 130: Line 130:
|Comments=BIOS: USA 2.30, Has some issues with shadows in this game, they look out of place. Possibly can be fixed with pixel offsets, but values are unknown.
|Comments=BIOS: USA 2.30, Has some issues with shadows in this game, they look out of place. Possibly can be fixed with pixel offsets, but values are unknown.
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 Ultimate x64 (SP1)
|CPU= Intel Core i5 @ 3.3 GHz
|GPU=Radeon HD 6000
|Revision=v1.4.0
|Graphics=Default
|Sound=Default
|Comments=Use OpenGL Hardware Renderer, turn Hardware Depth On and set Blending Unit Accuracy to at least "Medium" to get the most accurate graphical experience. Runs smoothly, even at higher internal resolutions.
|Tester=FlatOut
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 168: Line 180:
|IssueLevel=0
|IssueLevel=0
|Description=Grain filter is absent in hardware mode.
|Description=Grain filter is absent in hardware mode.
|Workaround=Use OpenGL hardware mode and raise the blend setting until the filter appears. Setting it to High or Medium should work.  
|Workaround=In the Config - Video (GS) - "Plugin Settings" menu set the renderer to "OpenGL (Hardware)" and the Blending Unit Accuracy to "Medium" or higher.
}}
}}


ninja
1,220

edits