Silent Hill 3: Difference between revisions
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|Comments=OpenGL HW produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.) | |Comments=OpenGL HW produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.) | ||
|Tester=starkeysuper64 | |Tester=starkeysuper64 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro x64 | |||
|CPU=Intel Core i7 2600 | |||
|GPU=AMD Radeon 7790 1GB | |||
|Revision=1.5.0 dev-1682 (git) | |||
|Graphics=GSdx MSVC 19.00 AVX | |||
*Renderer: OpenGL HW | |||
*Res: 3x | |||
|Sound=SPU2-X 2.0.0 | |||
*Module: XAudio 2 | |||
*Interpolation: Linear | |||
Lilypad 0.11.0 | |||
|Comments= Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer. | |||
|Tester=xVxXPrinceXxVx | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} |