Silent Hill 3: Difference between revisions

no edit summary
No edit summary
(One intermediate revision by the same user not shown)
Line 264: Line 264:


<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Missing grain effect
|IssueName=Missing grain effect
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Grain filter is absent in Hardware mode.
|Description=Grain filter is absent in Hardware mode.
|Workaround=On newer nightly version there is a pop-up with instructions of how to enable it, follow said instructions.  
|Workaround=On newer nightly version there is a pop-up with instructions of how to enable the fix, follow said instructions.(Not enabled by default due to how hard it can make run on older systems).
Note: for 1.6 and older: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher.
Note: for 1.6 and older: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher.
}}
}}
{{Issue
{{Issue
|IssueName=Glitchy status screen
|IssueName=Glitchy status screen
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=NTSC
|AffectedVersions=NTSC
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.  
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.  
|Workaround=Unknown, switching to software mode with F9 might help.
|Workaround=The Issue is fixed on the latest nightly build, PR that fixed it was 11028. (Loading a savestate or changing from hardware to software will make the issue re-appear)
Note: For older versions like 1.6 there is no fix.
}}
}}
==Fixed Issues==


{{Issue
{{Issue
Line 293: Line 293:
* '''Note:''' In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode.
* '''Note:''' In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode.
}}
}}
{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Grid obscures FMV's
Line 301: Line 302:
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.
}}
}}
{{Issue
{{Issue
|IssueName=Heather Body Texture Distortion/Flickering.  
|IssueName=Heather Body Texture Distortion/Flickering.  
Line 316: Line 318:
|Description=Text is grey instead of white.
|Description=Text is grey instead of white.
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.
|Workaround=Set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Full (slow)" or higher.
|Workaround=On newer nightly version there is a pop-up with instructions of how to enable the fix, follow said instructions.(Not enabled by default due to how hard it can make run on older systems).
Note: For 1.6 and older: Set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Full (slow)" or higher.
}}
}}


ninja
52

edits