Silent Hill 3: Difference between revisions

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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Misaligned shadows
|IsFixed=0
|IssueLevel=0
|Description=Shadows appear in front of an object instead of behind it in Hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth (or in recent v1.5.0 Git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
{{Issue
|IssueName=Missing grain effect
|IssueName=Missing grain effect
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|IssueLevel=0
|IssueLevel=0
|Description=Grain filter is absent in Hardware mode.
|Description=Grain filter is absent in Hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher.
|Workaround=On newer nightly version there is a pop-up with instructions of how to enable it, follow said instructions.
Note: for 1.6 and older: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher.
}}
}}
{{Issue
{{Issue
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|AffectedVersions=NTSC
|AffectedVersions=NTSC
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.  
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.  
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).
|Workaround=Unknown, switching to software mode with F9 might help.
}}
}}


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|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.
|Workaround=Set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Full (slow)" or higher.
|Workaround=Set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Full (slow)" or higher.
}}
{{Issue
|IssueName=Misaligned shadows
|IsFixed=1
|IssueLevel=0
|Description=Shadows appear in front of an object instead of behind it in Hardware mode.
|Workaround= Fixed on latest nightly version, for 1.6 or older: Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth (or in recent v1.5.0 Git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


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