Silent Hill 3: Difference between revisions

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{{infobox
{{infobox
|image            = _-Silent-Hill-3-PS2-_.jpg
|image            = _-Silent-Hill-3-PS2-_.jpg
|caption          = NTSC-J cover
|caption          = NTSC-U cover
|developer        = [[Konami|Team Silent]]
|developer        = [[Konami|Team Silent]]
|publisher        = [[Konami]]
|publisher        = [[Konami]]
|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_3 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561292-silent-hill-3 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/561292-silent-hill-3 Link]
|reviewlinks      = {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill3_ps2 Eurogamer]|9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-3 Metacritic]|85/100}}, {{ReviewLink|[http://gamespot.com/ps2/adventure/silenthill3/review.html GameSpot]|8.4/10}}, {{ReviewLink|[http://www.ign.com/articles/2003/08/05/silent-hill-3-2 IGN]|8.8/10}}
|reviewlinks      = {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill3_ps2 Eurogamer]|9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-3 Metacritic]|85/100}}, {{ReviewLink|[http://gamespot.com/ps2/adventure/silenthill3/review.html GameSpot]|8.4/10}}, {{ReviewLink|[http://www.ign.com/articles/2003/08/05/silent-hill-3-2 IGN]|8.8/10}}
|gameinfo          = Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay.  As a teenage girl named Heather, you'll explore and unravel the mysterious connection between the godforsaken town and her inner fears.  Along the way, you'll encounter many strange characters you're not sure are trustworthy.  Silent Hill 3 also features enhanced graphical detail, a more complex storyline, new items and weapons, and even more grotesque monsters than the previous games.  Step into this world of nightmares and fight to survive.<br />
|gameinfo          = Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay.  As a teenage girl named Heather, you'll explore and unravel the mysterious connection between the godforsaken town and her inner fears.  Along the way, you'll encounter many strange characters you're not sure are trustworthy.  Silent Hill 3 also features enhanced graphical detail, a more complex storyline, new items and weapons, and even more grotesque monsters than the previous games.  Step into this world of nightmares and fight to survive.<br />
Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.
Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.
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|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence, Horror Themes
|au_rating_text    = Strong Horror, Violence
|eu_rating        = 18+
|eu_rating        = 18+
|eu_rating_text    = Violence
|eu_rating_text    = Violence
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|ko_rating        = 18
|ko_rating        = 18
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Violence
<!-- Language props -->
<!-- Language props -->
|korean            = SLPM-65257 & SLUS-20622 & SLKA-25065
|korean            = SLPM-65257 & SLUS-20622 & SLKA-25065
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|english          = SLES-51434 & SLPM-65257 & SLUS-20622
|english          = SLES-51434 & SLPM-65257 & SLUS-20622
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU/C             = 1
|NTSCU            = 1
|serialsNTSCU/C     = SLUS-20622
|serialsNTSCU      = SLUS-20622
|CRCsNTSCU/C         = 2498951B
|CRCsNTSCU        = 2498951B
|releasedateNTSCU/C = August 5, 2003
|releasedateNTSCU  = August 5, 2003
|statusNTSCU/C       = 2
|statusNTSCU      = 2
|linuxstatusNTSCU/C =
|linuxstatusNTSCU  =
|macstatusNTSCU/C   =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-51434
|serialsPAL        = SLES-51434
|CRCsPAL          = 51CED27D <small>(PAL-M5)<small>
|CRCsPAL          = 5088CCDB, 51CED27D
|releasedatePAL    = May 23, 2003
|releasedatePAL    = May 23, 2003
|statusPAL        = 2
|statusPAL        = 2
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65257<br />VW127-J1<br />SLKA-25065 <small>(Korea)</small><br />SLPM-65622 <small>(Konami the Best)</small><br />VW127-J2 <small>(Konami the Best)</small><br />SLPM-66018 <small>(Konami Dendou Collection)</small><br />VW127-J4 <small>(Konami Dendou Collection)</small>
|serialsNTSCJ      = SLPM-65257<br />VW127-J1<br />SLKA-25065 <small>(Korea)</small><br />SLPM-65622 <small>(Konami the Best)</small><br />VW127-J2 <small>(Konami the Best)</small><br />SLPM-66018 <small>(Konami Dendou Collection)</small><br />VW127-J4 <small>(Konami Dendou Collection)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = 8CFE667F<br />C6CBDE91 <small>(Korea)
|releasedateNTSCJ  = July 3, 2003 <small>(Japan, Korea)</small><br />July 1, 2004 <small>(Konami the Best)</small><br />June 9, 2005 <small>(Konami Dendou Collection)</small>
|releasedateNTSCJ  = July 3, 2003 <small>(Japan, Korea)</small><br />July 1, 2004 <small>(Konami the Best)</small><br />June 9, 2005 <small>(Konami Dendou Collection)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=PAL-M5
|Region=NTSC-U/PAL-M5
|OS=Windows 8.1, 64-bit
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Revision=v1.7.0-dev-2002
|Graphics=GSdx 20200505200719 (MSVC 19.21 SSE4.1/SSE41) 1.2.0
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Conversation Buffer Allocation
* Native Resolution: 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Partial (OpenGL)
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* Edge Anti-aliasing
* Rendering threads: 2
* FXAA Shader
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
* SPU2-X
* LilyPad
|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering.
|Tester=Chern40+7
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10, x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=v1.6.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only))
* Resolution: 3*Native
* Automatic Gamefixes: On
* Blending Accuracy: Medium
* Allow 8-Bit Textures: On
* Switch to GSdx software rendering when an FMV plays
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad (20200506140834) 0.12.1
* LilyPad 0.12.1
|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering.
|Comments=FMVs play correctly in software mode via the "Switch to GSdx software rendering when an FMV plays" hack (not tested with hardware, but probably would only display a black screen based on other tests). As far as I know though, this fix is removed in 1.7.0, so you'd probably need to press F9 a lot to get FMVs to work on a hardware playthrough. Text is grey instead of white. Full speed. Fully playable.
|Tester=Chern40+7
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
<!--
<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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|Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth(or in recent v1.5.0 git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth(or in recent v1.5.0 git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
{{Issue
{{Issue
|IssueName=Missing grain effect
|IssueName=Missing grain effect
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|IssueLevel=0
|IssueLevel=0
|Description=Grain filter is absent in hardware mode.
|Description=Grain filter is absent in hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to "Medium" or higher.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher.
}}
{{Issue
|IssueName=Glitchy status screen
|IsFixed=0
|IssueLevel=0
|AffectedVersions=NTSC
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).
}}
}}
==Fixed Issues==


{{Issue
{{Issue
|IssueName=Black FMV's
|IssueName=Black FMVs
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=FMV's are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).
|Description=FMVs are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).
|Workaround=As of recent PCSX2 v1.5.0 git builds this is automatically fixed as long as System > Automatic Gamefixes is enabled. For older versions go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.  
|Workaround=1.7 versions (partial workaround): Place [https://drive.google.com/file/d/1pKBtRjGOxtJCxFHAuVi0fqGIjEiJVmdY/view this Silent Hill 3 .pnach file] to "cheats" folder and enable it in PCSX2 options (System > Game Settings > Enable Cheats). This .pnach file was edited to include FMV fix only. As far as I know, it's a partial fix, so FMV videos can still break and not show anything (opening video worked for me, but credits did not). Additionally, you can check out [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619111#pid619111 original .pnach file] that includes different options for Silent Hill 3, you can open it with text editor and comment out (with "//" prefix) options you don't want.
* '''Note:''' In later 1.5 and 1.6 revisions, this is automatically fixed as long as System > Automatic Gamefixes is enabled. For older versions go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.
* '''Note:''' In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode.
* '''Note:''' In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode.
* '''Note for 1.7 versions:''' In PCSX2 1.7 FMV hack [https://github.com/PCSX2/pcsx2/issues/3804 has been removed]. As a workaround: place [https://drive.google.com/file/d/1pKBtRjGOxtJCxFHAuVi0fqGIjEiJVmdY/view this Silent Hill 3 .pnach file] to "cheats" folder and enable it in PCSX2 options (System > Game Settings > Enable Cheats). This .pnach file was edited to include FMV fix only. As far as I know, it's a partial fix, so FMV videos can still break and not show anything (opening video worked for me, but credits did not). Additionally, you can check out [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619111#pid619111 original .pnach file] that includes different options for Silent Hill 3, you can open it with text editor and comment out (with "//" prefix) options you don't want.
}}
}}
{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Grid obscures FMV's
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|AffectedVersions=PAL
|AffectedVersions=PAL
|Description=In PAL 50 Hz mode, FMV's are visible in Hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Description=In PAL 50 Hz mode, FMV's are visible in Hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.
}}
}}
{{Issue
{{Issue
|IssueName=Heather Body Texture Distortion/Flickering.  
|IssueName=Heather Body Texture Distortion/Flickering.  
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Sometimes the textures on the player character's body flicker and distort when using OpenGL
|Description=Sometimes the textures on the player character's body flicker and distort when using OpenGL
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "Direct3D11 (Hardware)".
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "Direct3D11 (Hardware)".
}}
}}
{{Issue
|IssueName=Discoloured text
|IsFixed=1
|IssueLevel=0
|AffectedVersions=All
|Description=Text is grey instead of white.
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.
|Workaround=Set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Full (slow)" or higher.
}}
==Gameplay Screenshots==
<gallery widths="175px" heights="100px">
SH3-chern40+7.jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
SH3-chern40+7(1).jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
SH3-chern40+7(2).jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>




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