Silent Hill 3: Difference between revisions

Jump to navigation Jump to search
1,408 bytes added ,  30 November 2021
no edit summary
No edit summary
No edit summary
(18 intermediate revisions by 2 users not shown)
Line 13: Line 13:
|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence, Horror Themes
|au_rating_text    = Strong Horror, Violence
|eu_rating        = 18+
|eu_rating        = 18+
|eu_rating_text    = Violence
|eu_rating_text    = Violence
Line 20: Line 20:
|ko_rating        = 18
|ko_rating        = 18
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Violence
<!-- Language props -->
<!-- Language props -->
|korean            = SLPM-65257 & SLUS-20622 & SLKA-25065
|korean            = SLPM-65257 & SLUS-20622 & SLKA-25065
Line 29: Line 30:
|english          = SLES-51434 & SLPM-65257 & SLUS-20622
|english          = SLES-51434 & SLPM-65257 & SLUS-20622
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU/C             = 1
|NTSCU            = 1
|serialsNTSCU/C     = SLUS-20622
|serialsNTSCU      = SLUS-20622
|CRCsNTSCU/C         = 2498951B
|CRCsNTSCU        = 2498951B
|releasedateNTSCU/C = August 5, 2003
|releasedateNTSCU  = August 5, 2003
|statusNTSCU/C       = 2
|statusNTSCU      = 2
|linuxstatusNTSCU/C =
|linuxstatusNTSCU  =
|macstatusNTSCU/C   =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-51434
|serialsPAL        = SLES-51434
|CRCsPAL          = 51CED27D <small>(PAL-M5)<small>
|CRCsPAL          = 5088CCDB, 51CED27D
|releasedatePAL    = May 23, 2003
|releasedatePAL    = May 23, 2003
|statusPAL        = 2
|statusPAL        = 2
Line 47: Line 48:
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65257<br />VW127-J1<br />SLKA-25065 <small>(Korea)</small><br />SLPM-65622 <small>(Konami the Best)</small><br />VW127-J2 <small>(Konami the Best)</small><br />SLPM-66018 <small>(Konami Dendou Collection)</small><br />VW127-J4 <small>(Konami Dendou Collection)</small>
|serialsNTSCJ      = SLPM-65257<br />VW127-J1<br />SLKA-25065 <small>(Korea)</small><br />SLPM-65622 <small>(Konami the Best)</small><br />VW127-J2 <small>(Konami the Best)</small><br />SLPM-66018 <small>(Konami Dendou Collection)</small><br />VW127-J4 <small>(Konami Dendou Collection)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = 8CFE667F
|releasedateNTSCJ  = July 3, 2003 <small>(Japan, Korea)</small><br />July 1, 2004 <small>(Konami the Best)</small><br />June 9, 2005 <small>(Konami Dendou Collection)</small>
|releasedateNTSCJ  = July 3, 2003 <small>(Japan, Korea)</small><br />July 1, 2004 <small>(Konami the Best)</small><br />June 9, 2005 <small>(Konami Dendou Collection)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
Line 190: Line 191:
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=PAL-M5
|Region=NTSC-U/PAL-M5
|OS=Windows 8.1, 64-bit
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.6.0
|Revision=v1.7.0-dev-2002
|Graphics=GSdx 20200505200719 (MSVC 19.21 SSE4.1/SSE41) 1.2.0
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Large Framebuffer
* Conversation Buffer Allocation
* Native Resolution: 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Partial (OpenGL)
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* Edge Anti-aliasing
* Rendering threads: 2
* FXAA Shader
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
* SPU2-X
* LilyPad
|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering.
|Tester=Chern40+7
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10, x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=v1.6.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only))
* Resolution: 3*Native
* Automatic Gamefixes: On
* Blending Accuracy: Medium
* Allow 8-Bit Textures: On
* Switch to GSdx software rendering when an FMV plays
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad (20200506140834) 0.12.1
* LilyPad 0.12.1
|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering.
|Comments=FMVs play correctly in software mode via the "Switch to GSdx software rendering when an FMV plays" hack (not tested with hardware, but probably would only display a black screen based on other tests). As far as I know though, this fix is removed in 1.7.0, so you'd probably need to press F9 a lot to get FMVs to work on a hardware playthrough. Text is grey instead of white. Full speed. Fully playable.
|Tester=Chern40+7
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
<!--
<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
Line 246: Line 272:
|Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth(or in recent v1.5.0 git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth(or in recent v1.5.0 git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
{{Issue
{{Issue
|IssueName=Missing grain effect
|IssueName=Missing grain effect
Line 255: Line 280:
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Black FMV's
|IssueName=Black FMV's
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=FMV's are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).
|Description=FMV's are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).
Line 264: Line 290:
* '''Note for 1.7 versions:''' In PCSX2 1.7 FMV hack [https://github.com/PCSX2/pcsx2/issues/3804 has been removed]. As a workaround: place [https://drive.google.com/file/d/1pKBtRjGOxtJCxFHAuVi0fqGIjEiJVmdY/view this Silent Hill 3 .pnach file] to "cheats" folder and enable it in PCSX2 options (System > Game Settings > Enable Cheats). This .pnach file was edited to include FMV fix only. As far as I know, it's a partial fix, so FMV videos can still break and not show anything (opening video worked for me, but credits did not). Additionally, you can check out [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619111#pid619111 original .pnach file] that includes different options for Silent Hill 3, you can open it with text editor and comment out (with "//" prefix) options you don't want.
* '''Note for 1.7 versions:''' In PCSX2 1.7 FMV hack [https://github.com/PCSX2/pcsx2/issues/3804 has been removed]. As a workaround: place [https://drive.google.com/file/d/1pKBtRjGOxtJCxFHAuVi0fqGIjEiJVmdY/view this Silent Hill 3 .pnach file] to "cheats" folder and enable it in PCSX2 options (System > Game Settings > Enable Cheats). This .pnach file was edited to include FMV fix only. As far as I know, it's a partial fix, so FMV videos can still break and not show anything (opening video worked for me, but credits did not). Additionally, you can check out [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619111#pid619111 original .pnach file] that includes different options for Silent Hill 3, you can open it with text editor and comment out (with "//" prefix) options you don't want.
}}
}}
{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Grid obscures FMV's
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=PAL
|AffectedVersions=PAL
Line 273: Line 298:
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.
}}
}}
{{Issue
{{Issue
|IssueName=Heather Body Texture Distortion/Flickering.  
|IssueName=Heather Body Texture Distortion/Flickering.  
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Sometimes the textures on the player character's body flicker and distort when using OpenGL
|Description=Sometimes the textures on the player character's body flicker and distort when using OpenGL
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "Direct3D11 (Hardware)".
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "Direct3D11 (Hardware)".
}}
}}
==Gameplay Screenshots==
<gallery widths="175px" heights="100px">
SH3-chern40+7.jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
SH3-chern40+7(1).jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
SH3-chern40+7(2).jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>




ninja
46

edits

Navigation menu