Silent Hill 3: Difference between revisions

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|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Animated Violence, Horror Themes
|au_rating_text    = Strong Horror, Violence
|eu_rating        = 18+
|eu_rating        = 18+
|eu_rating_text    = Violence
|eu_rating_text    = Violence
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|ko_rating        = 18
|ko_rating        = 18
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Horror, Violence
|japan_rating_text = Violence
<!-- Language props -->
<!-- Language props -->
|korean            = SLPM-65257 & SLUS-20622 & SLKA-25065
|korean            = SLPM-65257 & SLUS-20622 & SLKA-25065
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-51434
|serialsPAL        = SLES-51434
|CRCsPAL          =
|CRCsPAL          = 5088CCDB, 51CED27D
|releasedatePAL    = May 23, 2003
|releasedatePAL    = May 23, 2003
|statusPAL        = 2
|statusPAL        = 2
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65257<br />VW127-J1<br />SLKA-25065 <small>(Korea)</small><br />SLPM-65622 <small>(Konami the Best)</small><br />VW127-J2 <small>(Konami the Best)</small><br />SLPM-66018 <small>(Konami Dendou Collection)</small><br />VW127-J4 <small>(Konami Dendou Collection)</small>
|serialsNTSCJ      = SLPM-65257<br />VW127-J1<br />SLKA-25065 <small>(Korea)</small><br />SLPM-65622 <small>(Konami the Best)</small><br />VW127-J2 <small>(Konami the Best)</small><br />SLPM-66018 <small>(Konami Dendou Collection)</small><br />VW127-J4 <small>(Konami Dendou Collection)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = 8CFE667F
|releasedateNTSCJ  = July 3, 2003 <small>(Japan, Korea)</small><br />July 1, 2004 <small>(Konami the Best)</small><br />June 9, 2005 <small>(Konami Dendou Collection)</small>
|releasedateNTSCJ  = July 3, 2003 <small>(Japan, Korea)</small><br />July 1, 2004 <small>(Konami the Best)</small><br />June 9, 2005 <small>(Konami Dendou Collection)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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|Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer.
|Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer.
|Tester=xVxXPrinceXxVx
|Tester=xVxXPrinceXxVx
}}
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL-M5
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-2002
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: OpenGL (Hardware)
* Conversation Buffer Allocation
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
* SPU2-X
* LilyPad
|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering.
|Tester=Chern40+7
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10, x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=v1.6.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only))
* Resolution: 3*Native
* Automatic Gamefixes: On
* Blending Accuracy: Medium
* Allow 8-Bit Textures: On
* Switch to GSdx software rendering when an FMV plays
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=FMVs play correctly in software mode via the "Switch to GSdx software rendering when an FMV plays" hack (not tested with hardware, but probably would only display a black screen based on other tests). As far as I know though, this fix is removed in 1.7.0, so you'd probably need to press F9 a lot to get FMVs to work on a hardware playthrough. Text is grey instead of white. Full speed. Fully playable.
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
<!--
<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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|Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth(or in recent v1.5.0 git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth(or in recent v1.5.0 git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
{{Issue
{{Issue
|IssueName=Missing grain effect
|IssueName=Missing grain effect
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}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Black FMV's
|IssueName=Black FMV's
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=FMV's are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).
|Description=FMV's are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).
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* '''Note for 1.7 versions:''' In PCSX2 1.7 FMV hack [https://github.com/PCSX2/pcsx2/issues/3804 has been removed]. As a workaround: place [https://drive.google.com/file/d/1pKBtRjGOxtJCxFHAuVi0fqGIjEiJVmdY/view this Silent Hill 3 .pnach file] to "cheats" folder and enable it in PCSX2 options (System > Game Settings > Enable Cheats). This .pnach file was edited to include FMV fix only. As far as I know, it's a partial fix, so FMV videos can still break and not show anything (opening video worked for me, but credits did not). Additionally, you can check out [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619111#pid619111 original .pnach file] that includes different options for Silent Hill 3, you can open it with text editor and comment out (with "//" prefix) options you don't want.
* '''Note for 1.7 versions:''' In PCSX2 1.7 FMV hack [https://github.com/PCSX2/pcsx2/issues/3804 has been removed]. As a workaround: place [https://drive.google.com/file/d/1pKBtRjGOxtJCxFHAuVi0fqGIjEiJVmdY/view this Silent Hill 3 .pnach file] to "cheats" folder and enable it in PCSX2 options (System > Game Settings > Enable Cheats). This .pnach file was edited to include FMV fix only. As far as I know, it's a partial fix, so FMV videos can still break and not show anything (opening video worked for me, but credits did not). Additionally, you can check out [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619111#pid619111 original .pnach file] that includes different options for Silent Hill 3, you can open it with text editor and comment out (with "//" prefix) options you don't want.
}}
}}
{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Grid obscures FMV's
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=PAL
|AffectedVersions=PAL
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|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native.
}}
}}
{{Issue
{{Issue
|IssueName=Heather Body Texture Distortion/Flickering.  
|IssueName=Heather Body Texture Distortion/Flickering.  
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Sometimes the textures on the player character's body flicker and distort when using OpenGL
|Description=Sometimes the textures on the player character's body flicker and distort when using OpenGL
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "Direct3D11 (Hardware)".
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "Direct3D11 (Hardware)".
}}
}}
==Gameplay Screenshots==
<gallery widths="175px" heights="100px">
SH3-chern40+7.jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
SH3-chern40+7(1).jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
SH3-chern40+7(2).jpg|v1.6.0, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>




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