Silent Hill 3: Difference between revisions
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-51434 | |serialsPAL = SLES-51434 | ||
|CRCsPAL = 51CED27D | |CRCsPAL = 5088CCDB, 51CED27D | ||
|releasedatePAL = May 23, 2003 | |releasedatePAL = May 23, 2003 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
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|Graphics=GSdx | |Graphics=GSdx | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
<small style="font-size:10px;"> | |||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Conversation Buffer Allocation | * Conversation Buffer Allocation | ||
Line 203: | Line 204: | ||
* Texture Filtering: Bilinear (Forced and PS2) | * Texture Filtering: Bilinear (Forced and PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Automatic (Default) | * CRC Hack Level: Automatic (Default) | ||
* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
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|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering. | |Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering. | ||
|Tester=Chern40+7 | |Tester=Chern40+7 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10, x64 | |||
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz) | |||
|GPU=NVIDIA GeForce GTX 670 (*2) | |||
|Revision=v1.6.0 | |||
|Graphics=GSdx 1.2.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
<small style="font-size:10px;"> | |||
* Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only)) | |||
* Resolution: 3*Native | |||
* Automatic Gamefixes: On | |||
* Blending Accuracy: Medium | |||
* Allow 8-Bit Textures: On | |||
* Switch to GSdx software rendering when an FMV plays | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=FMVs play correctly in software mode via the "Switch to GSdx software rendering when an FMV plays" hack (not tested with hardware, but probably would only display a black screen based on other tests). As far as I know though, this fix is removed in 1.7.0, so you'd probably need to press F9 a lot to get FMVs to work on a hardware playthrough. Text is grey instead of white. Full speed. Fully playable. | |||
|Tester=PandoraGTX | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |